Areloch 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages hace 5 años
..
guiChunkedBitmapCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
guiChunkedBitmapCtrl.h 04ff04a95f Removed some unneccessary changes and made file name consistent. hace 11 años
guiFadeinBitmapCtrl.cpp 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages hace 5 años
guiFadeinBitmapCtrl.h 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages hace 5 años
guiIdleCamFadeBitmapCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
guiMessageVectorCtrl.cpp 9fef1b3cd1 uninitialized variables-gui hace 5 años
guiMessageVectorCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiProgressBitmapCtrl.cpp 9fef1b3cd1 uninitialized variables-gui hace 5 años
guiProgressBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiProgressCtrl.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. hace 11 años
guiProgressCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años