Areloch 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 5 سال پیش
..
guiChunkedBitmapCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiChunkedBitmapCtrl.h 04ff04a95f Removed some unneccessary changes and made file name consistent. 11 سال پیش
guiFadeinBitmapCtrl.cpp 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 5 سال پیش
guiFadeinBitmapCtrl.h 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 5 سال پیش
guiIdleCamFadeBitmapCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 سال پیش
guiMessageVectorCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 سال پیش
guiMessageVectorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiProgressBitmapCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 سال پیش
guiProgressBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiProgressCtrl.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 سال پیش
guiProgressCtrl.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش