Robert MacGregor 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 년 전
..
D3D11 0527865462 set cubemapsaver profile to one that preserves sizes 4 년 전
Null 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
bitmap 880ac5a264 bump down saveScaledImage default to 256 3 년 전
gl 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 년 전
sim e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 년 전
util edd1e0a270 Removes Direct3D9 functionality. 8 년 전
video 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 년 전
gFont.cpp b9c207765e uninitialized variables-gfx 5 년 전
gFont.h b9c207765e uninitialized variables-gfx 5 년 전
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 년 전
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 년 전
gfxCardProfile.cpp 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 년 전
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 년 전
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 년 전
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
gfxDevice.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 년 전
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 년 전
gfxEnums.h 6d71bec417 gfx enum correction 5 년 전
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 년 전
gfxInit.cpp 98a4e7fb12 dedicated gfx device surpression 4 년 전
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 년 전
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 년 전
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 년 전
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 년 전
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 년 전
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook 4 년 전
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 년 전
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 년 전
gfxTextureArray.cpp 481e2a7230 Improve terrain rendering, handle bug with no detail 5 년 전
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 년 전
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 년 전
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 년 전
gfxTextureManager.cpp c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 3 년 전
gfxTextureManager.h d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 년 전
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 년 전
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 년 전
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 년 전
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 년 전
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 년 전
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 년 전
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 년 전
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 년 전
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 년 전
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 년 전