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T3D
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33e78fd8a8
init reflection probes
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4 anos atrás |
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Verve
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9a795e89f3
Update usage of TinyXML to use TinyXML2
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4 anos atrás |
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afx
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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app
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6f52b87360
Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
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4 anos atrás |
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assets
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b5b06c4a10
assettext/macrotext/assetdoc refinements ala https://github.com/TorqueGameEngines/Torque3D/pull/518
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4 anos atrás |
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cinterface
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533ff28814
Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups
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5 anos atrás |
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collision
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 anos atrás |
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console
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c43cee13ab
Merge branch 'task/update-tinyxml' of https://github.com/lukaspj/Torque3D into EngineAssetify_Followups_XML2Check
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4 anos atrás |
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core
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59e162abe5
void floating point error clipping courtessy higuy and hutch
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4 anos atrás |
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environment
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f185bef8a3
leverage isScriptFile
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4 anos atrás |
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forest
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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gfx
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 anos atrás |
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gui
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 anos atrás |
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i18n
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 anos atrás |
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lighting
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c41b8e00ff
clean up the light.cookie entries
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4 anos atrás |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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7 anos atrás |
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materials
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 anos atrás |
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math
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b7b4ced8d6
adds binary to decimal and vice versa methods
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4 anos atrás |
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module
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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navigation
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46b0aee637
NavMesh loading from zip file.
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5 anos atrás |
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persistence
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9a795e89f3
Update usage of TinyXML to use TinyXML2
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4 anos atrás |
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platform
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b8eaefc21e
refactor new IsScriptFile method to be zip-safe
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4 anos atrás |
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platformMac
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cddacf1c48
mac compilation and standarization fixes
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4 anos atrás |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 anos atrás |
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platformSDL
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254ac462b5
sdl usage standards proposal 3:
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5 anos atrás |
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platformWin32
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a0ba345095
Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization
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5 anos atrás |
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platformX86UNIX
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254ac462b5
sdl usage standards proposal 3:
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5 anos atrás |
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postFx
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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renderInstance
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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scene
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0a962342ac
Adds handling to the path manager so it can deal with both looping and non-looping paths
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5 anos atrás |
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sfx
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52c83d19e1
Added shapeFile field to TSForestItemData convert setting
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4 anos atrás |
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shaderGen
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 anos atrás |
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sim
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 anos atrás |
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sqlite
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 anos atrás |
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terrain
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 anos atrás |
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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7 anos atrás |
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ts
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c43cee13ab
Merge branch 'task/update-tinyxml' of https://github.com/lukaspj/Torque3D into EngineAssetify_Followups_XML2Check
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4 anos atrás |
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util
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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windowManager
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de1e6df64b
Removes redundant ScreenResChangeSignal trigger.
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4 anos atrás |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 anos atrás |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |