Brian Roberts d86c6aff35 Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork il y a 5 ans
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D3D11 b9c207765e uninitialized variables-gfx il y a 5 ans
Null b9c207765e uninitialized variables-gfx il y a 5 ans
bitmap b9c207765e uninitialized variables-gfx il y a 5 ans
gl d86c6aff35 Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork il y a 5 ans
sim d484a1a46e apply consistent colorspace to cubemaps il y a 7 ans
util edd1e0a270 Removes Direct3D9 functionality. il y a 8 ans
video b9c207765e uninitialized variables-gfx il y a 5 ans
gFont.cpp b9c207765e uninitialized variables-gfx il y a 5 ans
gFont.h b9c207765e uninitialized variables-gfx il y a 5 ans
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 il y a 6 ans
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxAdapter.h b9c207765e uninitialized variables-gfx il y a 5 ans
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only il y a 6 ans
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) il y a 7 ans
gfxCubemap.h b9c207765e uninitialized variables-gfx il y a 5 ans
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxDevice.cpp b9c2db28e4 enhanced stage check il y a 6 ans
gfxDevice.h ab9fc302fc Added D3D error code interpreter il y a 6 ans
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility il y a 7 ans
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. il y a 7 ans
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. il y a 7 ans
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxFence.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxFontRenderBatcher.cpp b9c207765e uninitialized variables-gfx il y a 5 ans
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxFormatUtils.h b9c207765e uninitialized variables-gfx il y a 5 ans
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor il y a 7 ans
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes il y a 9 ans
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order il y a 9 ans
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. il y a 10 ans
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support il y a 9 ans
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxResource.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions il y a 9 ans
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size il y a 7 ans
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. il y a 12 ans
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() il y a 7 ans
gfxStructs.h b9c207765e uninitialized variables-gfx il y a 5 ans
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. il y a 7 ans
gfxTextureHandle.cpp b4a1d18f42 Core implementation of Physical Based Rendering. il y a 7 ans
gfxTextureHandle.h b4a1d18f42 Core implementation of Physical Based Rendering. il y a 7 ans
gfxTextureManager.cpp 6ade6f08ce Updated Assimp il y a 5 ans
gfxTextureManager.h da18eaff45 Initial implementation of separated client and server create/destroy functions for module setup il y a 6 ans
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. il y a 12 ans
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx il y a 5 ans
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators il y a 6 ans
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx il y a 5 ans
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. il y a 8 ans
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support il y a 9 ans
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support il y a 9 ans
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. il y a 11 ans