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assets
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69abcb862c
assetbase crashes: test (most) cases for mpAssetDefinition existing before returning values. return empty if it doesn't.
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há 4 anos atrás |
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decal
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0bf97ad2c8
decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok)
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há 4 anos atrás |
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examples
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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fx
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3f34c9020e
* [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData.
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há 4 anos atrás |
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gameBase
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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lighting
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33e78fd8a8
init reflection probes
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há 4 anos atrás |
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physics
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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sfx
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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turret
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fabd5864fa
uninitialized variables-t3d
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há 5 anos atrás |
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vehicles
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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há 5 anos atrás |
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accumulationVolume.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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accumulationVolume.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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há 5 anos atrás |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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há 11 anos atrás |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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há 7 anos atrás |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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há 5 anos atrás |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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há 8 anos atrás |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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há 8 anos atrás |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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há 5 anos atrás |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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há 5 anos atrás |
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cameraSpline.h
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a41b28f6b7
safety check
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há 5 anos atrás |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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há 8 anos atrás |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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há 9 anos atrás |
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convexShape.cpp
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555c563b39
More updating of editor icons to assets
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há 4 anos atrás |
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convexShape.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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debris.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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há 4 anos atrás |
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debris.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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há 6 anos atrás |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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há 8 anos atrás |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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há 10 anos atrás |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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há 10 anos atrás |
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groundPlane.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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groundPlane.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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há 5 anos atrás |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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item.cpp
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afb39d398f
code review:
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há 5 anos atrás |
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item.h
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afb39d398f
code review:
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há 5 anos atrás |
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levelInfo.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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levelInfo.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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há 5 anos atrás |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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há 5 anos atrás |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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há 8 anos atrás |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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há 6 anos atrás |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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lightFlareData.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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lightFlareData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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há 11 anos atrás |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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há 13 anos atrás |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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há 7 anos atrás |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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há 11 anos atrás |
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notesObject.cpp
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5de19404d9
mac compile fixes
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há 5 anos atrás |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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há 5 anos atrás |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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há 6 anos atrás |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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há 7 anos atrás |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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há 11 anos atrás |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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há 11 anos atrás |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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há 6 anos atrás |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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há 6 anos atrás |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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há 7 anos atrás |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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há 8 anos atrás |
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player.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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há 4 anos atrás |
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player.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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há 5 anos atrás |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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prefab.cpp
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68fee78744
prefab safeties
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há 4 anos atrás |
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prefab.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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projectile.cpp
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0dddeeb6dd
Corrects preload logic for projectiles to only fail if shape is specified, but failed to load
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há 4 anos atrás |
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projectile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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há 7 anos atrás |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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há 7 anos atrás |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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há 10 anos atrás |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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rigidShape.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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rigidShape.h
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d1cc5964c4
fix GCC compile
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há 5 anos atrás |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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shapeBase.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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há 4 anos atrás |
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shapeBase.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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shapeImage.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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há 4 anos atrás |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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há 5 anos atrás |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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há 4 anos atrás |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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há 6 anos atrás |
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trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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há 5 anos atrás |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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há 5 anos atrás |
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tsStatic.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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tsStatic.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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há 5 anos atrás |
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zone.h
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dbf34df71d
select within zone pushbutton
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há 6 anos atrás |