Robert MacGregor 3f34c9020e * [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData. 4 سال پیش
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cameraFXMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
cameraFXMgr.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 سال پیش
explosion.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
explosion.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
fxFoliageReplicator.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 سال پیش
fxFoliageReplicator.h 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 سال پیش
fxShapeReplicator.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 سال پیش
fxShapeReplicator.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
groundCover.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 سال پیش
groundCover.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
lightning.cpp fabd5864fa uninitialized variables-t3d 5 سال پیش
lightning.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
particle.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
particle.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
particleEmitter.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
particleEmitter.h 3f34c9020e * [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData. 4 سال پیش
particleEmitterNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 سال پیش
particleEmitterNode.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
precipitation.cpp 52c83d19e1 Added shapeFile field to TSForestItemData convert setting 4 سال پیش
precipitation.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
ribbon.cpp fabd5864fa uninitialized variables-t3d 5 سال پیش
ribbon.h 96169bc151 ribbon classvar cleanup 7 سال پیش
ribbonNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 سال پیش
ribbonNode.h fabd5864fa uninitialized variables-t3d 5 سال پیش
splash.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
splash.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
windEmitter.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 سال پیش
windEmitter.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش