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inspector
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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před 8 roky |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiDebugger.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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před 7 roky |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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guiEditCtrl.cpp
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bc1b506205
Merge pull request #2146 from Azaezel/specializationShenanigans
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před 7 roky |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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před 9 roky |
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guiFilterCtrl.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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před 7 roky |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiGraphCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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před 10 roky |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiInspector.cpp
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727592d63a
Small fixes to the inspector, and added the ability for the variableInspector to process command and filename field types.
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před 8 roky |
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guiInspector.h
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b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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před 8 roky |
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guiInspectorTypes.cpp
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629a25185d
Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
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před 8 roky |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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guiMenuBar.cpp
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40fff8ef50
Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well.
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před 8 roky |
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guiMenuBar.h
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cfe977584d
Added function to guiMenuBar to find a menu by name.
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před 8 roky |
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guiParticleGraphCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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guiPopupMenuCtrl.cpp
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398b00f0dd
Minor fixes for guiPopupMenuCtrl to get the submenu arrow to render, as well as a sanity check.
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před 8 roky |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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před 8 roky |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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před 10 roky |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiShapeEdPreview.cpp
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0492dd8b96
Tabs n' spaces
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před 8 roky |
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guiShapeEdPreview.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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popupMenu.cpp
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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před 8 roky |
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popupMenu.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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před 8 roky |