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D3D11
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8887e21f4b
working
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há 1 ano atrás |
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Null
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04f4a5fcf4
dedicated server nulltexturemanager work
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há 3 anos atrás |
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bitmap
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ad64b4f2df
IES Loader
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há 1 ano atrás |
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gl
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630bee97c7
backup
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há 1 ano atrás |
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sim
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63b2aba467
Apply suggestions from code review
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há 2 anos atrás |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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há 8 anos atrás |
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video
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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há 2 anos atrás |
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gFont.cpp
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d87199f5da
Final Cleanup
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há 1 ano atrás |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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há 6 anos atrás |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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há 2 anos atrás |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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há 2 anos atrás |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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há 3 anos atrás |
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gfxCubemap.h
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ad3c961579
get probes displaying with low Texture quality
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há 3 anos atrás |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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há 3 anos atrás |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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há 3 anos atrás |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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há 4 anos atrás |
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gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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há 4 anos atrás |
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gfxEnums.h
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55519aac57
Shader refactor
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há 1 ano atrás |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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há 2 anos atrás |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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há 2 anos atrás |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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há 9 anos atrás |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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há 9 anos atrás |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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há 10 anos atrás |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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há 9 anos atrás |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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há 9 anos atrás |
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gfxShader.h
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97ed522667
gfxD3D handles and buffermap
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há 1 ano atrás |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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há 2 anos atrás |
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gfxStateBlock.h
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63b2aba467
Apply suggestions from code review
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há 2 anos atrás |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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há 2 anos atrás |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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há 7 anos atrás |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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há 7 anos atrás |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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há 3 anos atrás |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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há 5 anos atrás |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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há 5 anos atrás |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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há 5 anos atrás |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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há 3 anos atrás |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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há 3 anos atrás |
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gfxTextureObject.cpp
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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há 2 anos atrás |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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há 12 anos atrás |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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há 6 anos atrás |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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há 8 anos atrás |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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há 9 anos atrás |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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há 9 anos atrás |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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screenshot.cpp
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d87199f5da
Final Cleanup
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há 1 ano atrás |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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há 11 anos atrás |