marauder2k7 8887e21f4b working há 1 ano atrás
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D3D11 8887e21f4b working há 1 ano atrás
Null 04f4a5fcf4 dedicated server nulltexturemanager work há 3 anos atrás
bitmap ad64b4f2df IES Loader há 1 ano atrás
gl 630bee97c7 backup há 1 ano atrás
sim 63b2aba467 Apply suggestions from code review há 2 anos atrás
util edd1e0a270 Removes Direct3D9 functionality. há 8 anos atrás
video 7216ba8530 Revert "revert #1148 as prematurely incorporated" há 2 anos atrás
gFont.cpp d87199f5da Final Cleanup há 1 ano atrás
gFont.h b9c207765e uninitialized variables-gfx há 5 anos atrás
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 há 6 anos atrás
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format há 2 anos atrás
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxAdapter.h b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxCardProfile.cpp 89b0c7f73b Console Refactor há 2 anos atrás
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality há 3 anos atrás
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality há 3 anos atrás
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select há 3 anos atrás
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select há 3 anos atrás
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. há 4 anos atrás
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. há 4 anos atrás
gfxEnums.h 55519aac57 Shader refactor há 1 ano atrás
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxFence.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format há 2 anos atrás
gfxFormatUtils.h b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around há 2 anos atrás
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes há 9 anos atrás
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. há 10 anos atrás
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support há 9 anos atrás
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxResource.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions há 9 anos atrás
gfxShader.h 97ed522667 gfxD3D handles and buffermap há 1 ano atrás
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review há 2 anos atrás
gfxStateBlock.h 63b2aba467 Apply suggestions from code review há 2 anos atrás
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format há 2 anos atrás
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() há 7 anos atrás
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. há 7 anos atrás
gfxTextureArray.cpp cdf3b6cf79 kill console spam há 3 anos atrás
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance há 5 anos atrás
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 há 5 anos atrás
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 há 5 anos atrás
gfxTextureManager.cpp d23ee397e6 adds wetness há 3 anos atrás
gfxTextureManager.h d23ee397e6 adds wetness há 3 anos atrás
gfxTextureObject.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" há 2 anos atrás
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. há 12 anos atrás
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators há 6 anos atrás
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. há 8 anos atrás
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support há 9 anos atrás
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support há 9 anos atrás
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
screenshot.cpp d87199f5da Final Cleanup há 1 ano atrás
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. há 11 anos atrás