Robert MacGregor 3f944874f3 * BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow. il y a 3 ans
..
3d faa38ffcd8 Inside _internalRender mForceFOV is not take into account. il y a 5 ans
buttons 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions il y a 3 ans
containers 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field il y a 3 ans
controls 3f944874f3 * BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow. il y a 3 ans
core d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars il y a 3 ans
editor 52368a0428 Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. il y a 3 ans
game 98a079a797 code duplication prune. should aid in stability il y a 4 ans
shiny 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
theora 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
utility ed36cf2c5c Changes for BaseUI Update il y a 3 ans
worldEditor dff83182e2 Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists il y a 3 ans