.. |
baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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%!s(int64=6) %!d(string=hai) anos |
baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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%!s(int64=5) %!d(string=hai) anos |
customMaterialDefinition.cpp
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f633ef3a3d
fill in the validated variables
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hai 7 meses |
customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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%!s(int64=5) %!d(string=hai) anos |
matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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hai 1 ano |
matInstance.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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%!s(int64=5) %!d(string=hai) anos |
matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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%!s(int64=5) %!d(string=hai) anos |
materialDefinition.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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hai 2 meses |
materialDefinition.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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hai 2 meses |
materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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hai 1 ano |
materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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%!s(int64=2) %!d(string=hai) anos |
materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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%!s(int64=4) %!d(string=hai) anos |
materialList.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
materialManager.cpp
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ea49af52a5
Update materialManager.cpp
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hai 6 meses |
materialManager.h
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fad397d914
always cleanup -_-
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hai 6 meses |
materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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%!s(int64=9) %!d(string=hai) anos |
processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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hai 1 ano |
processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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hai 1 ano |
processedMaterial.cpp
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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hai 4 meses |
processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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hai 1 ano |
processedShaderMaterial.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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hai 4 meses |
processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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hai 1 ano |
sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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hai 1 ano |
shaderData.cpp
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f633ef3a3d
fill in the validated variables
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hai 7 meses |
shaderData.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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hai 1 ano |