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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 gadi atpakaļ |
customMaterialDefinition.cpp
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f633ef3a3d
fill in the validated variables
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7 mēneši atpakaļ |
customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 gadi atpakaļ |
matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 gadu atpakaļ |
matInstance.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 gadi atpakaļ |
matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 gadi atpakaļ |
materialDefinition.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 mēneši atpakaļ |
materialDefinition.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 mēneši atpakaļ |
materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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1 gadu atpakaļ |
materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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2 gadi atpakaļ |
materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 gadi atpakaļ |
materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
materialManager.cpp
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ea49af52a5
Update materialManager.cpp
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6 mēneši atpakaļ |
materialManager.h
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fad397d914
always cleanup -_-
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6 mēneši atpakaļ |
materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 gadi atpakaļ |
processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 gadu atpakaļ |
processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 gadu atpakaļ |
processedMaterial.cpp
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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4 mēneši atpakaļ |
processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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1 gadu atpakaļ |
processedShaderMaterial.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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4 mēneši atpakaļ |
processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 gadu atpakaļ |
sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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1 gadu atpakaļ |
shaderData.cpp
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f633ef3a3d
fill in the validated variables
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7 mēneši atpakaļ |
shaderData.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 gadu atpakaļ |