JeffR f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 月之前
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年之前
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 年之前
customMaterialDefinition.cpp f633ef3a3d fill in the validated variables 7 月之前
customMaterialDefinition.h efbe5e90f5 virtuals removed 1 年之前
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 年之前
matInstance.cpp 2b295fb7f0 rest of virtuals removed 1 年之前
matInstance.h efbe5e90f5 virtuals removed 1 年之前
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 年之前
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 年之前
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 年之前
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 年之前
materialDefinition.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 月之前
materialDefinition.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 月之前
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 年之前
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass 1 年之前
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 2 年之前
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 年之前
materialList.h 7dbfe6994d Engine directory for ticket #1 13 年之前
materialManager.cpp ea49af52a5 Update materialManager.cpp 6 月之前
materialManager.h fad397d914 always cleanup -_- 6 月之前
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 年之前
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 年之前
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed 1 年之前
processedMaterial.cpp 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load 4 月之前
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass 1 年之前
processedShaderMaterial.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 月之前
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 年之前
sceneData.h 56e4484ff6 remove glowbin as it's own render pass 1 年之前
shaderData.cpp f633ef3a3d fill in the validated variables 7 月之前
shaderData.h efbe5e90f5 virtuals removed 1 年之前
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed 1 年之前