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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 жил өмнө |
baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 жил өмнө |
customMaterialDefinition.cpp
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f633ef3a3d
fill in the validated variables
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7 сар өмнө |
customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 жил өмнө |
customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 жил өмнө |
matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 жил өмнө |
matInstance.h
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efbe5e90f5
virtuals removed
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1 жил өмнө |
matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 жил өмнө |
matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 жил өмнө |
materialDefinition.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 сар өмнө |
materialDefinition.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 сар өмнө |
materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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1 жил өмнө |
materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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2 жил өмнө |
materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 жил өмнө |
materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
materialManager.cpp
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ea49af52a5
Update materialManager.cpp
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6 сар өмнө |
materialManager.h
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fad397d914
always cleanup -_-
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6 сар өмнө |
materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 жил өмнө |
processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 жил өмнө |
processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 жил өмнө |
processedMaterial.cpp
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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4 сар өмнө |
processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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1 жил өмнө |
processedShaderMaterial.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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4 сар өмнө |
processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 жил өмнө |
sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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1 жил өмнө |
shaderData.cpp
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f633ef3a3d
fill in the validated variables
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7 сар өмнө |
shaderData.h
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efbe5e90f5
virtuals removed
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1 жил өмнө |
shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 жил өмнө |