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JeffR f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 сар өмнө
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 жил өмнө
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 жил өмнө
customMaterialDefinition.cpp f633ef3a3d fill in the validated variables 7 сар өмнө
customMaterialDefinition.h efbe5e90f5 virtuals removed 1 жил өмнө
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 жил өмнө
matInstance.cpp 2b295fb7f0 rest of virtuals removed 1 жил өмнө
matInstance.h efbe5e90f5 virtuals removed 1 жил өмнө
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 жил өмнө
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 жил өмнө
materialDefinition.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 сар өмнө
materialDefinition.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 сар өмнө
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass 1 жил өмнө
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 2 жил өмнө
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 жил өмнө
materialList.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
materialManager.cpp ea49af52a5 Update materialManager.cpp 6 сар өмнө
materialManager.h fad397d914 always cleanup -_- 6 сар өмнө
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 жил өмнө
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 жил өмнө
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed 1 жил өмнө
processedMaterial.cpp 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load 4 сар өмнө
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass 1 жил өмнө
processedShaderMaterial.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 сар өмнө
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 жил өмнө
sceneData.h 56e4484ff6 remove glowbin as it's own render pass 1 жил өмнө
shaderData.cpp f633ef3a3d fill in the validated variables 7 сар өмнө
shaderData.h efbe5e90f5 virtuals removed 1 жил өмнө
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed 1 жил өмнө