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accuFeatureGLSL.cpp
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2287c28d32
be clear where we're referencing gbuffer render targets
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пре 4 година |
accuFeatureGLSL.h
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2b295fb7f0
rest of virtuals removed
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пре 1 година |
bumpGLSL.cpp
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2287c28d32
be clear where we're referencing gbuffer render targets
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пре 4 година |
bumpGLSL.h
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2b295fb7f0
rest of virtuals removed
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пре 1 година |
customFeatureGLSL.cpp
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0d4221fa59
uninitialized and unused value cleanups
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пре 2 година |
customFeatureGLSL.h
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2b295fb7f0
rest of virtuals removed
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пре 1 година |
debugVizFeatureGLSL.cpp
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2287c28d32
be clear where we're referencing gbuffer render targets
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пре 4 година |
debugVizFeatureGLSL.h
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2b295fb7f0
rest of virtuals removed
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пре 1 година |
depthGLSL.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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пре 8 година |
depthGLSL.h
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2b295fb7f0
rest of virtuals removed
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пре 1 година |
paraboloidGLSL.cpp
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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пре 11 година |
paraboloidGLSL.h
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2b295fb7f0
rest of virtuals removed
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пре 1 година |
shaderCompGLSL.cpp
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1940becb2d
Compilation fixes for C++20
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пре 2 година |
shaderCompGLSL.h
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2b295fb7f0
rest of virtuals removed
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пре 1 година |
shaderFeatureGLSL.cpp
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b92b5b34fd
clean up shadergen ambient handling
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пре 6 месеци |
shaderFeatureGLSL.h
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56e4484ff6
remove glowbin as it's own render pass
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пре 1 година |
shaderGenGLSL.cpp
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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пре 8 година |
shaderGenGLSL.h
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2b295fb7f0
rest of virtuals removed
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пре 1 година |
shaderGenGLSLInit.cpp
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0c7811bd1a
shift pbrconfig to ORM
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пре 5 година |