AzaezelX b92b5b34fd clean up shadergen ambient handling 6 月之前
..
accuFeatureGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets 4 年之前
accuFeatureGLSL.h 2b295fb7f0 rest of virtuals removed 1 年之前
bumpGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets 4 年之前
bumpGLSL.h 2b295fb7f0 rest of virtuals removed 1 年之前
customFeatureGLSL.cpp 0d4221fa59 uninitialized and unused value cleanups 2 年之前
customFeatureGLSL.h 2b295fb7f0 rest of virtuals removed 1 年之前
debugVizFeatureGLSL.cpp 2287c28d32 be clear where we're referencing gbuffer render targets 4 年之前
debugVizFeatureGLSL.h 2b295fb7f0 rest of virtuals removed 1 年之前
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 年之前
depthGLSL.h 2b295fb7f0 rest of virtuals removed 1 年之前
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年之前
paraboloidGLSL.h 2b295fb7f0 rest of virtuals removed 1 年之前
shaderCompGLSL.cpp 1940becb2d Compilation fixes for C++20 2 年之前
shaderCompGLSL.h 2b295fb7f0 rest of virtuals removed 1 年之前
shaderFeatureGLSL.cpp b92b5b34fd clean up shadergen ambient handling 6 月之前
shaderFeatureGLSL.h 56e4484ff6 remove glowbin as it's own render pass 1 年之前
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 年之前
shaderGenGLSL.h 2b295fb7f0 rest of virtuals removed 1 年之前
shaderGenGLSLInit.cpp 0c7811bd1a shift pbrconfig to ORM 5 年之前