console.h 53 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _CONSOLE_H_
  23. #define _CONSOLE_H_
  24. #ifndef _PLATFORM_H_
  25. #include "platform/platform.h"
  26. #endif
  27. #ifndef _BITSET_H_
  28. #include "core/bitSet.h"
  29. #endif
  30. #ifndef _REFBASE_H_
  31. #include "core/util/refBase.h"
  32. #endif
  33. #include <stdarg.h>
  34. #include "core/util/str.h"
  35. #include "core/util/journal/journaledSignal.h"
  36. class SimObject;
  37. class Namespace;
  38. struct ConsoleFunctionHeader;
  39. class EngineEnumTable;
  40. typedef EngineEnumTable EnumTable;
  41. typedef U32 StringStackPtr;
  42. template< typename T > S32 TYPEID();
  43. /// @defgroup console_system Console System
  44. /// The Console system is the basis for logging, SimObject, and TorqueScript itself.
  45. ///
  46. /// @{
  47. /// Indicates that warnings about undefined script variables should be displayed.
  48. ///
  49. /// @note This is set and controlled by script.
  50. extern bool gWarnUndefinedScriptVariables;
  51. enum StringTableConstants
  52. {
  53. StringTagPrefixByte = 0x01 ///< Magic value prefixed to tagged strings.
  54. };
  55. /// Represents an entry in the log.
  56. struct ConsoleLogEntry
  57. {
  58. /// This field indicates the severity of the log entry.
  59. ///
  60. /// Log entries are filtered and displayed differently based on
  61. /// their severity. Errors are highlighted red, while normal entries
  62. /// are displayed as normal text. Often times, the engine will be
  63. /// configured to hide all log entries except warnings or errors,
  64. /// or to perform a special notification when it encounters an error.
  65. enum Level
  66. {
  67. Normal = 0,
  68. Warning,
  69. Error,
  70. NUM_CLASS
  71. } mLevel;
  72. /// Used to associate a log entry with a module.
  73. ///
  74. /// Log entries can come from different sources; for instance,
  75. /// the scripting engine, or the network code. This allows the
  76. /// logging system to be aware of where different log entries
  77. /// originated from.
  78. enum Type
  79. {
  80. General = 0,
  81. Assert,
  82. Script,
  83. GUI,
  84. Network,
  85. GGConnect,
  86. NUM_TYPE
  87. } mType;
  88. /// Indicates the actual log entry.
  89. ///
  90. /// This contains a description of the event being logged.
  91. /// For instance, "unable to access file", or "player connected
  92. /// successfully", or nearly anything else you might imagine.
  93. ///
  94. /// Typically, the description should contain a concise, descriptive
  95. /// string describing whatever is being logged. Whenever possible,
  96. /// include useful details like the name of the file being accessed,
  97. /// or the id of the player or GuiControl, so that if a log needs
  98. /// to be used to locate a bug, it can be done as painlessly as
  99. /// possible.
  100. const char *mString;
  101. };
  102. typedef const char *StringTableEntry;
  103. extern char *typeValueEmpty;
  104. class ConsoleValue
  105. {
  106. public:
  107. enum
  108. {
  109. TypeInternalInt = -5,
  110. TypeInternalFloat = -4,
  111. TypeInternalStringStackPtr = -3,
  112. TypeInternalStackString = -2,
  113. TypeInternalString = -1,
  114. };
  115. S32 type;
  116. public:
  117. // NOTE: This is protected to ensure no one outside
  118. // of this structure is messing with it.
  119. #pragma warning( push )
  120. #pragma warning( disable : 4201 ) // warning C4201: nonstandard extension used : nameless struct/union
  121. // An variable is either a real dynamic type or
  122. // its one exposed from C++ using a data pointer.
  123. //
  124. // We use this nameless union and struct setup
  125. // to optimize the memory usage.
  126. union
  127. {
  128. struct
  129. {
  130. char *sval;
  131. U32 ival; // doubles as strlen when type is TypeInternalString
  132. F32 fval;
  133. U32 bufferLen;
  134. };
  135. struct
  136. {
  137. /// The real data pointer.
  138. void *dataPtr;
  139. /// The enum lookup table for enumerated types.
  140. const EnumTable *enumTable;
  141. };
  142. };
  143. U32 getIntValue();
  144. S32 getSignedIntValue();
  145. F32 getFloatValue();
  146. const char *getStringValue();
  147. StringStackPtr getStringStackPtr();
  148. bool getBoolValue();
  149. void setIntValue(U32 val);
  150. void setIntValue(S32 val);
  151. void setFloatValue(F32 val);
  152. void setStringValue(const char *value);
  153. void setStackStringValue(const char *value);
  154. void setStringStackPtrValue(StringStackPtr ptr);
  155. void setBoolValue(bool val);
  156. void init()
  157. {
  158. ival = 0;
  159. fval = 0;
  160. sval = typeValueEmpty;
  161. bufferLen = 0;
  162. type = TypeInternalString;
  163. }
  164. void cleanup()
  165. {
  166. if ((type <= TypeInternalString) && (bufferLen > 0))
  167. {
  168. dFree(sval);
  169. bufferLen = 0;
  170. }
  171. sval = typeValueEmpty;
  172. type = ConsoleValue::TypeInternalString;
  173. ival = 0;
  174. fval = 0;
  175. }
  176. ConsoleValue() { init(); };
  177. ~ConsoleValue() { cleanup(); };
  178. };
  179. // Proxy class for console variables
  180. // Can point to existing console variables,
  181. // or act like a free floating value.
  182. class ConsoleValueRef
  183. {
  184. public:
  185. ConsoleValue *value;
  186. ConsoleValueRef() : value(0) { ; }
  187. ~ConsoleValueRef() { ; }
  188. ConsoleValueRef(const ConsoleValueRef &ref);
  189. static ConsoleValueRef fromValue(ConsoleValue *value) { ConsoleValueRef ref; ref.value = value; return ref; }
  190. const char *getStringValue() { return value ? value->getStringValue() : ""; }
  191. StringStackPtr getStringStackPtrValue() { return value ? value->getStringStackPtr() : 0; }
  192. inline U32 getIntValue() { return value ? value->getIntValue() : 0; }
  193. inline S32 getSignedIntValue() { return value ? value->getSignedIntValue() : 0; }
  194. inline F32 getFloatValue() { return value ? value->getFloatValue() : 0.0f; }
  195. inline bool getBoolValue() { return value ? value->getBoolValue() : false; }
  196. inline operator const char*() { return getStringValue(); }
  197. inline operator String() { return String(getStringValue()); }
  198. inline operator U32() { return getIntValue(); }
  199. inline operator S32() { return getSignedIntValue(); }
  200. inline operator F32() { return getFloatValue(); }
  201. inline operator bool() { return getBoolValue(); }
  202. inline bool isStringStackPtr() { return value ? value->type == ConsoleValue::TypeInternalStringStackPtr : false; }
  203. inline bool isString() { return value ? value->type >= ConsoleValue::TypeInternalStringStackPtr : true; }
  204. inline bool isInt() { return value ? value->type == ConsoleValue::TypeInternalInt : false; }
  205. inline bool isFloat() { return value ? value->type == ConsoleValue::TypeInternalFloat : false; }
  206. inline S32 getType() { return value ? value->type : -1; }
  207. // Note: operators replace value
  208. ConsoleValueRef& operator=(const ConsoleValueRef &other);
  209. ConsoleValueRef& operator=(const char *newValue);
  210. ConsoleValueRef& operator=(U32 newValue);
  211. ConsoleValueRef& operator=(S32 newValue);
  212. ConsoleValueRef& operator=(F32 newValue);
  213. ConsoleValueRef& operator=(F64 newValue);
  214. };
  215. // Overrides to allow ConsoleValueRefs to be directly converted to S32&F32
  216. inline S32 dAtoi(ConsoleValueRef &ref)
  217. {
  218. return ref.getSignedIntValue();
  219. }
  220. inline F32 dAtof(ConsoleValueRef &ref)
  221. {
  222. return ref.getFloatValue();
  223. }
  224. inline bool dAtob(ConsoleValue &ref)
  225. {
  226. return ref.getBoolValue();
  227. }
  228. // Transparently converts ConsoleValue[] to const char**
  229. class StringStackWrapper
  230. {
  231. public:
  232. const char **argv;
  233. int argc;
  234. StringStackWrapper(int targc, ConsoleValueRef targv[]);
  235. ~StringStackWrapper();
  236. const char* operator[](int idx) { return argv[idx]; }
  237. operator const char**() { return argv; }
  238. int count() { return argc; }
  239. };
  240. // Transparently converts const char** to ConsoleValue
  241. class StringStackConsoleWrapper
  242. {
  243. public:
  244. ConsoleValue *argvValue;
  245. ConsoleValueRef *argv;
  246. int argc;
  247. StringStackConsoleWrapper(int targc, const char **targv);
  248. ~StringStackConsoleWrapper();
  249. ConsoleValueRef& operator[](int idx) { return argv[idx]; }
  250. operator ConsoleValueRef*() { return argv; }
  251. int count() { return argc; }
  252. };
  253. /// @defgroup console_callbacks Scripting Engine Callbacks
  254. ///
  255. /// The scripting engine makes heavy use of callbacks to represent
  256. /// function exposed to the scripting language. StringCallback,
  257. /// IntCallback, FloatCallback, VoidCallback, and BoolCallback all
  258. /// represent exposed script functions returning different types.
  259. ///
  260. /// ConsumerCallback is used with the function Con::addConsumer; functions
  261. /// registered with Con::addConsumer are called whenever something is outputted
  262. /// to the console. For instance, the TelnetConsole registers itself with the
  263. /// console so it can echo the console over the network.
  264. ///
  265. /// @note Callbacks to the scripting language - for instance, onExit(), which is
  266. /// a script function called when the engine is shutting down - are handled
  267. /// using Con::executef() and kin.
  268. /// @{
  269. ///
  270. typedef const char * (*StringCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
  271. typedef S32(*IntCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
  272. typedef F32(*FloatCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
  273. typedef void(*VoidCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]); // We have it return a value so things don't break..
  274. typedef bool(*BoolCallback)(SimObject *obj, S32 argc, ConsoleValueRef argv[]);
  275. typedef void(*ConsumerCallback)(U32 level, const char *consoleLine);
  276. /// @}
  277. /// @defgroup console_types Scripting Engine Type Functions
  278. ///
  279. /// @see Con::registerType
  280. /// @{
  281. typedef const char* (*GetDataFunction)(void *dptr, EnumTable *tbl, BitSet32 flag);
  282. typedef void(*SetDataFunction)(void *dptr, S32 argc, const char **argv, EnumTable *tbl, BitSet32 flag);
  283. /// @}
  284. /// This namespace contains the core of the console functionality.
  285. ///
  286. /// @section con_intro Introduction
  287. ///
  288. /// The console is a key part of Torque's architecture. It allows direct run-time control
  289. /// of many aspects of the engine.
  290. ///
  291. /// @nosubgrouping
  292. namespace Con
  293. {
  294. /// Various configuration constants.
  295. enum Constants
  296. {
  297. /// This is the version number associated with DSO files.
  298. ///
  299. /// If you make any changes to the way the scripting language works
  300. /// (such as DSO format changes, adding/removing op-codes) that would
  301. /// break compatibility, then you should increment this.
  302. ///
  303. /// If you make a really major change, increment it to the next multiple
  304. /// of ten.
  305. ///
  306. /// 12/29/04 - BJG - 33->34 Removed some opcodes, part of namespace upgrade.
  307. /// 12/30/04 - BJG - 34->35 Reordered some things, further general shuffling.
  308. /// 11/03/05 - BJG - 35->36 Integrated new debugger code.
  309. /// 09/08/06 - THB - 36->37 New opcode for internal names
  310. /// 09/15/06 - THB - 37->38 Added unit conversions
  311. /// 11/23/06 - THB - 38->39 Added recursive internal name operator
  312. /// 02/15/07 - THB - 39->40 Bumping to 40 for TGB since the console has been
  313. /// majorly hacked without the version number being bumped
  314. /// 02/16/07 - THB - 40->41 newmsg operator
  315. /// 06/15/07 - THB - 41->42 script types
  316. /// 07/31/07 - THB - 42->43 Patch from Andreas Kirsch: Added opcode to support nested new declarations.
  317. /// 09/12/07 - CAF - 43->44 remove newmsg operator
  318. /// 09/27/07 - RDB - 44->45 Patch from Andreas Kirsch: Added opcode to support correct void return
  319. /// 01/13/09 - TMS - 45->46 Added script assert
  320. /// 09/07/14 - jamesu - 46->47 64bit support
  321. /// 10/14/14 - jamesu - 47->48 Added opcodes to reduce reliance on strings in function calls
  322. /// 10/07/17 - JTH - 48->49 Added opcode for function pointers and revamp of interpreter
  323. /// from switch to function calls.
  324. DSOVersion = 49,
  325. MaxLineLength = 512, ///< Maximum length of a line of console input.
  326. MaxDataTypes = 256 ///< Maximum number of registered data types.
  327. };
  328. /// @name Control Functions
  329. ///
  330. /// The console must be initialized and shutdown appropriately during the
  331. /// lifetime of the app. These functions are used to manage this behavior.
  332. ///
  333. /// @note Torque deals with this aspect of console management, so you don't need
  334. /// to call these functions in normal usage of the engine.
  335. /// @{
  336. /// Initializes the console.
  337. ///
  338. /// This performs the following steps:
  339. /// - Calls Namespace::init() to initialize the scripting namespace hierarchy.
  340. /// - Calls ConsoleConstructor::setup() to initialize globally defined console
  341. /// methods and functions.
  342. /// - Registers some basic global script variables.
  343. /// - Calls AbstractClassRep::init() to initialize Torque's class database.
  344. /// - Registers some basic global script functions that couldn't usefully
  345. /// be defined anywhere else.
  346. void init();
  347. /// Shuts down the console.
  348. ///
  349. /// This performs the following steps:
  350. /// - Closes the console log file.
  351. /// - Calls Namespace::shutdown() to shut down the scripting namespace hierarchy.
  352. void shutdown();
  353. /// Is the console active at this time?
  354. bool isActive();
  355. /// @}
  356. /// @name Console Consumers
  357. ///
  358. /// The console distributes its output through Torque by using
  359. /// consumers. Every time a new line is printed to the console,
  360. /// all the ConsumerCallbacks registered using addConsumer are
  361. /// called, in order.
  362. ///
  363. /// @note The GuiConsole control, which provides the on-screen
  364. /// in-game console, uses a different technique to render
  365. /// the console. It calls getLockLog() to lock the Vector
  366. /// of on-screen console entries, then it renders them as
  367. /// needed. While the Vector is locked, the console will
  368. /// not change the Vector. When the GuiConsole control is
  369. /// done with the console entries, it calls unlockLog()
  370. /// to tell the console that it is again safe to modify
  371. /// the Vector.
  372. ///
  373. /// @see TelnetConsole
  374. /// @see TelnetDebugger
  375. /// @see WinConsole
  376. /// @see MacCarbConsole
  377. /// @see StdConsole
  378. /// @see ConsoleLogger
  379. ///
  380. /// @{
  381. ///
  382. void addConsumer(ConsumerCallback cb);
  383. void removeConsumer(ConsumerCallback cb);
  384. typedef JournaledSignal<void(RawData)> ConsoleInputEvent;
  385. /// Called from the native consoles to provide lines of console input
  386. /// to process. This will schedule it for execution ASAP.
  387. extern ConsoleInputEvent smConsoleInput;
  388. /// @}
  389. /// @name Miscellaneous
  390. /// @{
  391. /// Remove color marking information from a string.
  392. ///
  393. /// @note It does this in-place, so be careful! It may
  394. /// potentially blast data if you're not careful.
  395. /// When in doubt, make a copy of the string first.
  396. void stripColorChars(char* line);
  397. /// Convert from a relative script path to an absolute script path.
  398. ///
  399. /// This is used in (among other places) the exec() script function, which
  400. /// takes a parameter indicating a script file and executes it. Script paths
  401. /// can be one of:
  402. /// - <b>Absolute:</b> <i>fps/foo/bar.cs</i> Paths of this sort are passed
  403. /// through.
  404. /// - <b>Mod-relative:</b> <i>~/foo/bar.cs</i> Paths of this sort have their
  405. /// replaced with the name of the current mod.
  406. /// - <b>File-relative:</b> <i>./baz/blip.cs</i> Paths of this sort are
  407. /// calculated relative to the path of the current scripting file.
  408. ///
  409. /// @note This function determines paths relative to the currently executing
  410. /// CodeBlock. Calling it outside of script execution will result in
  411. /// it directly copying src to filename, since it won't know to what the
  412. /// path is relative!
  413. ///
  414. /// @param filename Pointer to string buffer to fill with absolute path.
  415. /// @param size Size of buffer pointed to by filename.
  416. /// @param src Original, possibly relative script path.
  417. bool expandScriptFilename(char *filename, U32 size, const char *src);
  418. bool expandGameScriptFilename(char *filename, U32 size, const char *src);
  419. bool expandToolScriptFilename(char *filename, U32 size, const char *src);
  420. bool collapseScriptFilename(char *filename, U32 size, const char *src);
  421. bool expandPath(char* pDstPath, U32 size, const char* pSrcPath, const char* pWorkingDirectoryHint = NULL, const bool ensureTrailingSlash = false);
  422. void collapsePath(char* pDstPath, U32 size, const char* pSrcPath, const char* pWorkingDirectoryHint = NULL);
  423. bool isBasePath(const char* SrcPath, const char* pBasePath);
  424. void ensureTrailingSlash(char* pDstPath, const char* pSrcPath, S32 dstSize);
  425. bool stripRepeatSlashes(char* pDstPath, const char* pSrcPath, S32 dstSize);
  426. StringTableEntry getDSOPath(const char *scriptPath);
  427. void addPathExpando(const char* pExpandoName, const char* pPath);
  428. void removePathExpando(const char* pExpandoName);
  429. bool isPathExpando(const char* pExpandoName);
  430. StringTableEntry getPathExpando(const char* pExpandoName);
  431. U32 getPathExpandoCount(void);
  432. StringTableEntry getPathExpandoKey(U32 expandoIndex);
  433. StringTableEntry getPathExpandoValue(U32 expandoIndex);
  434. bool isCurrentScriptToolScript();
  435. StringTableEntry getModNameFromPath(const char *path);
  436. /// Returns true if fn is a global scripting function.
  437. ///
  438. /// This looks in the global namespace. It also checks to see if fn
  439. /// is in the StringTable; if not, it returns false.
  440. bool isFunction(const char *fn);
  441. /// This is the basis for tab completion in the console.
  442. ///
  443. /// @note This is an internally used function. You probably don't
  444. /// care much about how this works.
  445. ///
  446. /// This function does some basic parsing to try to ascertain the namespace in which
  447. /// we are attempting to do tab completion, then bumps control off to the appropriate
  448. /// tabComplete function, either in SimObject or Namespace.
  449. ///
  450. /// @param inputBuffer Pointer to buffer containing starting data, or last result.
  451. /// @param cursorPos Location of cursor in this buffer. This is used to indicate
  452. /// what part of the string should be kept and what part should
  453. /// be advanced to the next match if any.
  454. /// @param maxResultLength Maximum amount of result data to put into inputBuffer. This
  455. /// is capped by MaxCompletionBufferSize.
  456. /// @param forwardTab Should we go forward to next match or backwards to previous
  457. /// match? True indicates forward.
  458. U32 tabComplete(char* inputBuffer, U32 cursorPos, U32 maxResultLength, bool forwardTab);
  459. /// @}
  460. /// @name Variable Management
  461. /// @{
  462. /// The delegate signature for the variable assignment notifications.
  463. ///
  464. /// @see addVariableNotify, removeVariableNotify
  465. typedef Delegate<void()> NotifyDelegate;
  466. /// Add a console variable that references the value of a variable in C++ code.
  467. ///
  468. /// If a value is assigned to the console variable the C++ variable is updated,
  469. /// and vice-versa.
  470. ///
  471. /// @param name Global console variable name to create.
  472. /// @param type The type of the C++ variable; see the ConsoleDynamicTypes enum for a complete list.
  473. /// @param pointer Pointer to the variable.
  474. /// @param usage Documentation string.
  475. ///
  476. /// @see ConsoleDynamicTypes
  477. void addVariable(const char *name,
  478. S32 type,
  479. void *pointer,
  480. const char* usage = NULL);
  481. /// Add a console constant that references the value of a constant in C++ code.
  482. ///
  483. /// @param name Global console constant name to create.
  484. /// @param type The type of the C++ constant; see the ConsoleDynamicTypes enum for a complete list.
  485. /// @param pointer Pointer to the constant.
  486. /// @param usage Documentation string.
  487. ///
  488. /// @see ConsoleDynamicTypes
  489. void addConstant(const char *name,
  490. S32 type,
  491. const void *pointer,
  492. const char* usage = NULL);
  493. /// Remove a console variable.
  494. ///
  495. /// @param name Global console variable name to remove
  496. /// @return true if variable existed before removal.
  497. bool removeVariable(const char *name);
  498. /// Add a callback for notification when a variable
  499. /// is assigned a new value.
  500. ///
  501. /// @param name An existing global console variable name.
  502. /// @param callback The notification delegate function.
  503. ///
  504. void addVariableNotify(const char *name, const NotifyDelegate &callback);
  505. /// Remove an existing variable assignment notification callback.
  506. ///
  507. /// @param name An existing global console variable name.
  508. /// @param callback The notification delegate function.
  509. ///
  510. void removeVariableNotify(const char *name, const NotifyDelegate &callback);
  511. /// Assign a string value to a locally scoped console variable
  512. ///
  513. /// @note The context of the variable is determined by gEvalState; that is,
  514. /// by the currently executing code.
  515. ///
  516. /// @param name Local console variable name to set
  517. /// @param value String value to assign to name
  518. void setLocalVariable(const char *name, const char *value);
  519. /// Retrieve the string value to a locally scoped console variable
  520. ///
  521. /// @note The context of the variable is determined by gEvalState; that is,
  522. /// by the currently executing code.
  523. ///
  524. /// @param name Local console variable name to get
  525. const char* getLocalVariable(const char* name);
  526. /// @}
  527. /// @name Global Variable Accessors
  528. /// @{
  529. /// Assign a string value to a global console variable
  530. /// @param name Global console variable name to set
  531. /// @param value String value to assign to this variable.
  532. void setVariable(const char *name, const char *value);
  533. /// Retrieve the string value of a global console variable
  534. /// @param name Global Console variable name to query
  535. /// @return The string value of the variable or "" if the variable does not exist.
  536. const char* getVariable(const char* name, const char* def = "");
  537. /// Retrieve the string value of an object field
  538. /// @param name "object.field" string to query
  539. /// @return The string value of the variable or NULL if no object is specified
  540. const char* getObjectField(const char* name);
  541. /// Same as setVariable(), but for bools.
  542. void setBoolVariable(const char* name, bool var);
  543. /// Same as getVariable(), but for bools.
  544. ///
  545. /// @param name Name of the variable.
  546. /// @param def Default value to supply if no matching variable is found.
  547. bool getBoolVariable(const char* name, bool def = false);
  548. /// Same as setVariable(), but for ints.
  549. void setIntVariable(const char* name, S32 var);
  550. /// Same as getVariable(), but for ints.
  551. ///
  552. /// @param name Name of the variable.
  553. /// @param def Default value to supply if no matching variable is found.
  554. S32 getIntVariable(const char* name, S32 def = 0);
  555. /// Same as setVariable(), but for floats.
  556. void setFloatVariable(const char* name, F32 var);
  557. /// Same as getVariable(), but for floats.
  558. ///
  559. /// @param name Name of the variable.
  560. /// @param def Default value to supply if no matching variable is found.
  561. F32 getFloatVariable(const char* name, F32 def = .0f);
  562. /// @}
  563. /// @name Global Function Registration
  564. /// @{
  565. /// Register a C++ function with the console making it a global function callable from the scripting engine.
  566. ///
  567. /// @param name Name of the new function.
  568. /// @param cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
  569. /// @param usage Documentation for this function. @ref console_autodoc
  570. /// @param minArgs Minimum number of arguments this function accepts
  571. /// @param maxArgs Maximum number of arguments this function accepts
  572. /// @param toolOnly Wether this is a TORQUE_TOOLS only function.
  573. /// @param header The extended function header.
  574. void addCommand(const char* name, StringCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  575. void addCommand(const char* name, IntCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  576. void addCommand(const char* name, FloatCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  577. void addCommand(const char* name, VoidCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  578. void addCommand(const char* name, BoolCallback cb, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  579. /// @}
  580. /// @name Namespace Function Registration
  581. /// @{
  582. /// Register a C++ function with the console making it callable
  583. /// as a method of the given namespace from the scripting engine.
  584. ///
  585. /// @param nameSpace Name of the namespace to associate the new function with; this is usually the name of a class.
  586. /// @param name Name of the new function.
  587. /// @param cb Pointer to the function implementing the scripting call; a console callback function returning a specific type value.
  588. /// @param usage Documentation for this function. @ref console_autodoc
  589. /// @param minArgs Minimum number of arguments this function accepts
  590. /// @param maxArgs Maximum number of arguments this function accepts
  591. /// @param toolOnly Wether this is a TORQUE_TOOLS only function.
  592. /// @param header The extended function header.
  593. void addCommand(const char *nameSpace, const char *name, StringCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  594. void addCommand(const char *nameSpace, const char *name, IntCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  595. void addCommand(const char *nameSpace, const char *name, FloatCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  596. void addCommand(const char *nameSpace, const char *name, VoidCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  597. void addCommand(const char *nameSpace, const char *name, BoolCallback cb, const char *usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL); ///< @copydoc addCommand( const char*, const char *, StringCallback, const char *, S32, S32, bool, ConsoleFunctionHeader* )
  598. /// @}
  599. /// @name Special Purpose Registration
  600. ///
  601. /// These are special-purpose functions that exist to allow commands to be grouped, so
  602. /// that when we generate console docs, they can be more meaningfully presented.
  603. ///
  604. /// @ref console_autodoc "Click here for more information about console docs and grouping."
  605. ///
  606. /// @{
  607. void markCommandGroup(const char * nsName, const char *name, const char* usage = NULL);
  608. void beginCommandGroup(const char * nsName, const char *name, const char* usage);
  609. void endCommandGroup(const char * nsName, const char *name);
  610. void noteScriptCallback(const char *className, const char *funcName, const char *usage, ConsoleFunctionHeader* header = NULL);
  611. /// @}
  612. /// @name Console Output
  613. ///
  614. /// These functions process the formatted string and pass it to all the ConsumerCallbacks that are
  615. /// currently registered. The console log file and the console window callbacks are installed by default.
  616. ///
  617. /// @see addConsumer()
  618. /// @see removeConsumer()
  619. /// @{
  620. /// @param _format A stdlib printf style formatted out put string
  621. /// @param ... Variables to be written
  622. void printf(const char *_format, ...);
  623. /// @note The console window colors warning text as LIGHT GRAY.
  624. /// @param _format A stdlib printf style formatted out put string
  625. /// @param ... Variables to be written
  626. void warnf(const char *_format, ...);
  627. /// @note The console window colors warning text as RED.
  628. /// @param _format A stdlib printf style formatted out put string
  629. /// @param ... Variables to be written
  630. void errorf(const char *_format, ...);
  631. /// @note The console window colors warning text as LIGHT GRAY.
  632. /// @param type Allows you to associate the warning message with an internal module.
  633. /// @param _format A stdlib printf style formatted out put string
  634. /// @param ... Variables to be written
  635. /// @see Con::warnf()
  636. void warnf(ConsoleLogEntry::Type type, const char *_format, ...);
  637. /// @note The console window colors warning text as RED.
  638. /// @param type Allows you to associate the warning message with an internal module.
  639. /// @param _format A stdlib printf style formatted out put string
  640. /// @param ... Variables to be written
  641. /// @see Con::errorf()
  642. void errorf(ConsoleLogEntry::Type type, const char *_format, ...);
  643. //some additions from t2d
  644. /// Prints a separator to the console.
  645. inline void printSeparator(void) { printf("--------------------------------------------------------------------------------"); }
  646. /// Prints a separator to the console.
  647. inline void printBlankLine(void) { printf(""); }
  648. /// @}
  649. /// Returns true when called from the main thread, false otherwise
  650. bool isMainThread();
  651. /// @name Console Execution
  652. ///
  653. /// These are functions relating to the execution of script code.
  654. ///
  655. /// @{
  656. /// Call a script function from C/C++ code.
  657. ///
  658. /// @param argc Number of elements in the argv parameter
  659. /// @param argv A character string array containing the name of the function
  660. /// to call followed by the arguments to that function.
  661. /// @code
  662. /// // Call a Torque script function called mAbs, having one parameter.
  663. /// char* argv[] = {"abs", "-9"};
  664. /// char* result = execute(2, argv);
  665. /// @endcode
  666. /// NOTE: this function restores the console stack on return.
  667. ConsoleValueRef execute(S32 argc, const char* argv[]);
  668. ConsoleValueRef execute(S32 argc, ConsoleValueRef argv[]);
  669. /// Call a Torque Script member function of a SimObject from C/C++ code.
  670. /// @param object Object on which to execute the method call.
  671. /// @param argc Number of elements in the argv parameter (must be >2, see argv)
  672. /// @param argv A character string array containing the name of the member function
  673. /// to call followed by an empty parameter (gets filled with object ID)
  674. /// followed by arguments to that function.
  675. /// @code
  676. /// // Call the method setMode() on an object, passing it one parameter.
  677. ///
  678. /// char* argv[] = {"setMode", "", "2"};
  679. /// char* result = execute(mysimobject, 3, argv);
  680. /// @endcode
  681. /// NOTE: this function restores the console stack on return.
  682. ConsoleValueRef execute(SimObject *object, S32 argc, const char* argv[], bool thisCallOnly = false);
  683. ConsoleValueRef execute(SimObject *object, S32 argc, ConsoleValueRef argv[], bool thisCallOnly = false);
  684. /// Executes a script file and compiles it for use in script.
  685. ///
  686. /// @param string File name that is the script to be executed and compiled.
  687. /// @param fileName Path to the file to execute
  688. /// @param noCalls Deprecated
  689. /// @param journalScript Deprecated
  690. ///
  691. /// @return True if the script was successfully executed, false if not.
  692. bool executeFile(const char* fileName, bool noCalls, bool journalScript);
  693. /// Evaluate an arbitrary chunk of code.
  694. ///
  695. /// @param string Buffer containing code to execute.
  696. /// @param echo Should we echo the string to the console?
  697. /// @param fileName Indicate what file this code is coming from; used in error reporting and such.
  698. /// NOTE: This function restores the console stack on return.
  699. ConsoleValueRef evaluate(const char* string, bool echo = false, const char *fileName = NULL);
  700. /// Evaluate an arbitrary line of script.
  701. ///
  702. /// This wraps dVsprintf(), so you can substitute parameters into the code being executed.
  703. /// NOTE: This function restores the console stack on return.
  704. ConsoleValueRef evaluatef(const char* string, ...);
  705. /// @}
  706. /// @name Console Function Implementation Helpers
  707. ///
  708. /// The functions Con::getIntArg, Con::getFloatArg and Con::getArgBuffer(size) are used to
  709. /// allocate on the console stack string variables that will be passed into the next console
  710. // function called. This allows the console to avoid copying some data.
  711. ///
  712. /// getReturnBuffer lets you allocate stack space to return data in.
  713. /// @{
  714. ///
  715. char* getReturnBuffer(U32 bufferSize);
  716. char* getReturnBuffer(const char *stringToCopy);
  717. char* getReturnBuffer(const String& str);
  718. char* getReturnBuffer(const StringBuilder& str);
  719. char* getArgBuffer(U32 bufferSize);
  720. char* getFloatArg(F64 arg);
  721. char* getIntArg(S32 arg);
  722. char* getBoolArg(bool arg);
  723. char* getStringArg(const char* arg);
  724. char* getStringArg(const String& arg);
  725. /// @}
  726. /// @name Namespaces
  727. /// @{
  728. Namespace *lookupNamespace(const char *nsName);
  729. bool linkNamespaces(const char *parentName, const char *childName);
  730. bool unlinkNamespaces(const char *parentName, const char *childName);
  731. /// @note This should only be called from consoleObject.h
  732. bool classLinkNamespaces(Namespace *parent, Namespace *child);
  733. const char *getNamespaceList(Namespace *ns);
  734. /// @}
  735. /// @name Logging
  736. /// @{
  737. void getLockLog(ConsoleLogEntry * &log, U32 &size);
  738. void unlockLog(void);
  739. void setLogMode(S32 mode);
  740. /// @}
  741. /// @name Instant Group
  742. /// @{
  743. void pushInstantGroup(String name = String());
  744. void popInstantGroup();
  745. /// @}
  746. /// @name Dynamic Type System
  747. /// @{
  748. void setData(S32 type, void *dptr, S32 index, S32 argc, const char **argv, const EnumTable *tbl = NULL, BitSet32 flag = 0);
  749. const char *getData(S32 type, void *dptr, S32 index, const EnumTable *tbl = NULL, BitSet32 flag = 0);
  750. const char *getFormattedData(S32 type, const char *data, const EnumTable *tbl = NULL, BitSet32 flag = 0);
  751. /// @}
  752. };
  753. struct _EngineConsoleCallbackHelper;
  754. template<typename P1> struct _EngineConsoleExecCallbackHelper;
  755. namespace Con
  756. {
  757. /// @name Console Execution - executef
  758. /// {
  759. ///
  760. /// Implements a script function thunk which automatically converts parameters to relevant console types.
  761. /// Can be used as follows:
  762. /// - Con::executef("functionName", ...);
  763. /// - Con::executef(mySimObject, "functionName", ...);
  764. ///
  765. /// NOTE: if you get a rather cryptic template error coming through here, most likely you are trying to
  766. /// convert a parameter which EngineMarshallType does not have a specialization for.
  767. /// Another problem can occur if you do not include "console/simBase.h" and "console/engineAPI.h"
  768. /// since _EngineConsoleExecCallbackHelper and SimConsoleThreadExecCallback are required.
  769. ///
  770. /// @see _EngineConsoleExecCallbackHelper
  771. ///
  772. template<typename R, typename ...ArgTs>
  773. ConsoleValueRef executef(R r, ArgTs ...argTs)
  774. {
  775. _EngineConsoleExecCallbackHelper<R> callback(r);
  776. return callback.template call<ConsoleValueRef>(argTs...);
  777. }
  778. /// }
  779. };
  780. extern void expandEscape(char *dest, const char *src);
  781. extern bool collapseEscape(char *buf);
  782. extern U32 HashPointer(StringTableEntry ptr);
  783. /// Extended information about a console function.
  784. struct ConsoleFunctionHeader
  785. {
  786. /// Return type string.
  787. const char* mReturnString;
  788. /// List of arguments taken by the function. Used for documentation.
  789. const char* mArgString;
  790. /// List of default argument values. Used for documentation.
  791. const char* mDefaultArgString;
  792. /// Whether this is a static method in a class.
  793. bool mIsStatic;
  794. ConsoleFunctionHeader(
  795. const char* returnString,
  796. const char* argString,
  797. const char* defaultArgString,
  798. bool isStatic = false)
  799. : mReturnString(returnString),
  800. mArgString(argString),
  801. mDefaultArgString(defaultArgString),
  802. mIsStatic(isStatic) {}
  803. };
  804. /// This is the backend for the ConsoleMethod()/ConsoleFunction() macros.
  805. ///
  806. /// See the group ConsoleConstructor Innards for specifics on how this works.
  807. ///
  808. /// @see @ref console_autodoc
  809. /// @nosubgrouping
  810. class ConsoleConstructor
  811. {
  812. public:
  813. /// @name Entry Type Fields
  814. ///
  815. /// One of these is set based on the type of entry we want
  816. /// inserted in the console.
  817. ///
  818. /// @ref console_autodoc
  819. /// @{
  820. StringCallback mSC; ///< A function/method that returns a string.
  821. IntCallback mIC; ///< A function/method that returns an int.
  822. FloatCallback mFC; ///< A function/method that returns a float.
  823. VoidCallback mVC; ///< A function/method that returns nothing.
  824. BoolCallback mBC; ///< A function/method that returns a bool.
  825. bool mGroup; ///< Indicates that this is a group marker.
  826. bool mNS; ///< Indicates that this is a namespace marker.
  827. /// @deprecated Unused.
  828. bool mCallback; ///< Is this a callback into script?
  829. /// @}
  830. /// Minimum number of arguments expected by the function.
  831. S32 mMina;
  832. /// Maximum number of arguments accepted by the funtion. Zero for varargs.
  833. S32 mMaxa;
  834. /// Name of the function/method.
  835. const char* mFuncName;
  836. /// Name of the class namespace to which to add the method.
  837. const char* mClassName;
  838. /// Usage string for documentation.
  839. const char* mUsage;
  840. /// Whether this is a TORQUE_TOOLS only function.
  841. bool mToolOnly;
  842. /// The extended function header.
  843. ConsoleFunctionHeader* mHeader;
  844. /// @name ConsoleConstructor Innards
  845. ///
  846. /// The ConsoleConstructor class is used as the backend for the ConsoleFunction() and
  847. /// ConsoleMethod() macros. The way it works takes advantage of several properties of
  848. /// C++.
  849. ///
  850. /// The ConsoleFunction()/ConsoleMethod() macros wrap the declaration of a ConsoleConstructor.
  851. ///
  852. /// @code
  853. /// // The definition of a ConsoleFunction using the macro
  854. /// ConsoleFunction(ExpandFilename, const char*, 2, 2, "(string filename)")
  855. /// {
  856. /// argc;
  857. /// char* ret = Con::getReturnBuffer( 1024 );
  858. /// Con::expandScriptFilename(ret, 1024, argv[1]);
  859. /// return ret;
  860. /// }
  861. ///
  862. /// // Resulting code
  863. /// static const char* cExpandFilename(SimObject *, S32, const char **argv);
  864. /// static ConsoleConstructor
  865. /// gExpandFilenameobj(NULL,"ExpandFilename", cExpandFilename,
  866. /// "(string filename)", 2, 2);
  867. /// static const char* cExpandFilename(SimObject *, S32 argc, const char **argv)
  868. /// {
  869. /// argc;
  870. /// char* ret = Con::getReturnBuffer( 1024 );
  871. /// Con::expandScriptFilename(ret, 1024, argv[1]);
  872. /// return ret;
  873. /// }
  874. ///
  875. /// // A similar thing happens when you do a ConsoleMethod.
  876. /// @endcode
  877. ///
  878. /// As you can see, several global items are defined when you use the ConsoleFunction method.
  879. /// The macro constructs the name of these items from the parameters you passed it. Your
  880. /// implementation of the console function is is placed in a function with a name based on
  881. /// the actual name of the console funnction. In addition, a ConsoleConstructor is declared.
  882. ///
  883. /// Because it is defined as a global, the constructor for the ConsoleConstructor is called
  884. /// before execution of main() is started. The constructor is called once for each global
  885. /// ConsoleConstructor variable, in the order in which they were defined (this property only holds true
  886. /// within file scope).
  887. ///
  888. /// We have ConsoleConstructor create a linked list at constructor time, by storing a static
  889. /// pointer to the head of the list, and keeping a pointer to the next item in each instance
  890. /// of ConsoleConstructor. init() is a helper function in this process, automatically filling
  891. /// in commonly used fields and updating first and next as needed. In this way, a list of
  892. /// items to add to the console is assemble in memory, ready for use, before we start
  893. /// execution of the program proper.
  894. ///
  895. /// In Con::init(), ConsoleConstructor::setup() is called to process this prepared list. Each
  896. /// item in the list is iterated over, and the appropriate Con namespace functions (usually
  897. /// Con::addCommand) are invoked to register the ConsoleFunctions and ConsoleMethods in
  898. /// the appropriate namespaces.
  899. ///
  900. /// @see Namespace
  901. /// @see Con
  902. /// @{
  903. ///
  904. ConsoleConstructor *mNext;
  905. static ConsoleConstructor *mFirst;
  906. void init(const char* cName, const char* fName, const char *usg, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  907. static void setup();
  908. /// Validate there are no duplicate entries for this item.
  909. void validate();
  910. /// @}
  911. /// @name Basic Console Constructors
  912. /// @{
  913. ConsoleConstructor(const char* className, const char* funcName, StringCallback sfunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  914. ConsoleConstructor(const char* className, const char* funcName, IntCallback ifunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  915. ConsoleConstructor(const char* className, const char* funcName, FloatCallback ffunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  916. ConsoleConstructor(const char* className, const char* funcName, VoidCallback vfunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  917. ConsoleConstructor(const char* className, const char* funcName, BoolCallback bfunc, const char* usage, S32 minArgs, S32 maxArgs, bool toolOnly = false, ConsoleFunctionHeader* header = NULL);
  918. /// @}
  919. /// @name Magic Console Constructors
  920. ///
  921. /// These perform various pieces of "magic" related to consoleDoc functionality.
  922. /// @ref console_autodoc
  923. /// @{
  924. /// Indicates a group marker. (A doxygen illusion)
  925. ///
  926. /// @see Con::markCommandGroup
  927. /// @ref console_autodoc
  928. ConsoleConstructor(const char *className, const char *groupName, const char* usage);
  929. /// Indicates a callback declared with the DECLARE_SCRIPT_CALLBACK macro and friends.
  930. ConsoleConstructor(const char *className, const char *callbackName, const char *usage, ConsoleFunctionHeader* header);
  931. /// @}
  932. };
  933. /// An arbitrary fragment of auto-doc text for the script reference.
  934. struct ConsoleDocFragment
  935. {
  936. /// The class in which to put the fragment. If NULL, the fragment
  937. /// will be placed globally.
  938. const char* mClass;
  939. /// The definition to output for this fragment. NULL for fragments
  940. /// not associated with a definition.
  941. const char* mDefinition;
  942. /// The documentation text.
  943. const char* mText;
  944. /// Next fragment in the global link chain.
  945. ConsoleDocFragment* mNext;
  946. /// First fragment in the global link chain.
  947. static ConsoleDocFragment* smFirst;
  948. ConsoleDocFragment(const char* text, const char* inClass = NULL, const char* definition = NULL)
  949. : mClass(inClass),
  950. mDefinition(definition),
  951. mText(text),
  952. mNext(smFirst)
  953. {
  954. smFirst = this;
  955. }
  956. };
  957. /// Utility class to save and restore the current console stack frame
  958. ///
  959. class ConsoleStackFrameSaver
  960. {
  961. public:
  962. bool mSaved;
  963. ConsoleStackFrameSaver() : mSaved(false)
  964. {
  965. }
  966. ~ConsoleStackFrameSaver()
  967. {
  968. restore();
  969. }
  970. void save();
  971. void restore();
  972. };
  973. /// @name Global Console Definition Macros
  974. ///
  975. /// @note If TORQUE_DEBUG is defined, then we gather documentation information, and
  976. /// do some extra sanity checks.
  977. ///
  978. /// @see ConsoleConstructor
  979. /// @ref console_autodoc
  980. /// @{
  981. /// Define a C++ method that calls back to script on an object.
  982. ///
  983. /// @see consoleCallback.h
  984. #define DECLARE_CALLBACK( returnType, name, args ) \
  985. virtual returnType name ## _callback args
  986. // O hackery of hackeries
  987. #define conmethod_return_const return (const
  988. #define conmethod_return_S32 return (S32
  989. #define conmethod_return_F32 return (F32
  990. #define conmethod_nullify(val)
  991. #define conmethod_return_void conmethod_nullify(void
  992. #define conmethod_return_bool return (bool
  993. #if !defined(TORQUE_SHIPPING)
  994. // Console function macros
  995. # define ConsoleFunctionGroupBegin(groupName, usage) \
  996. static ConsoleConstructor cfg_ConsoleFunctionGroup_##groupName##_GroupBegin(NULL,#groupName,usage)
  997. # define ConsoleToolFunction(name,returnType,minArgs,maxArgs,usage1) \
  998. returnType ctf_##name(SimObject *, S32, ConsoleValueRef *argv); \
  999. ConsoleConstructor cc_##name##_obj(NULL,#name,ctf_##name,usage1,minArgs,maxArgs, true); \
  1000. returnType ctf_##name(SimObject *, S32 argc, ConsoleValueRef *argv)
  1001. # define ConsoleFunctionGroupEnd(groupName) \
  1002. static ConsoleConstructor cfg_##groupName##_GroupEnd(NULL,#groupName,NULL)
  1003. // Console method macros
  1004. # define ConsoleNamespace(className, usage) \
  1005. ConsoleConstructor cc_##className##_Namespace(#className, usage)
  1006. # define ConsoleMethodGroupBegin(className, groupName, usage) \
  1007. static ConsoleConstructor cc_##className##_##groupName##_GroupBegin(#className,#groupName,usage)
  1008. # define ConsoleMethodGroupEnd(className, groupName) \
  1009. static ConsoleConstructor cc_##className##_##groupName##_GroupEnd(#className,#groupName,NULL)
  1010. /// Add a fragment of auto-doc text to the console API reference.
  1011. /// @note There can only be one ConsoleDoc per source file.
  1012. # define ConsoleDoc( text ) \
  1013. namespace { \
  1014. ConsoleDocFragment _sDocFragment( text ); \
  1015. }
  1016. #else
  1017. // These do nothing if we don't want doc information.
  1018. # define ConsoleFunctionGroupBegin(groupName, usage)
  1019. # define ConsoleFunctionGroupEnd(groupName)
  1020. # define ConsoleNamespace(className, usage)
  1021. # define ConsoleMethodGroupBegin(className, groupName, usage)
  1022. # define ConsoleMethodGroupEnd(className, groupName)
  1023. // These are identical to what's above, we just want to null out the usage strings.
  1024. # define ConsoleFunction(name,returnType,minArgs,maxArgs,usage1) \
  1025. static returnType c##name(SimObject *, S32, ConsoleValueRef*); \
  1026. static ConsoleConstructor g##name##obj(NULL,#name,c##name,"",minArgs,maxArgs);\
  1027. static returnType c##name(SimObject *, S32 argc, ConsoleValueRef *argv)
  1028. # define ConsoleToolFunction(name,returnType,minArgs,maxArgs,usage1) \
  1029. static returnType c##name(SimObject *, S32, ConsoleValueRef*); \
  1030. static ConsoleConstructor g##name##obj(NULL,#name,c##name,"",minArgs,maxArgs, true);\
  1031. static returnType c##name(SimObject *, S32 argc, ConsoleValueRef *argv)
  1032. # define ConsoleMethod(className,name,returnType,minArgs,maxArgs,usage1) \
  1033. static inline returnType c##className##name(className *, S32, ConsoleValueRef *argv); \
  1034. static returnType c##className##name##caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
  1035. conmethod_return_##returnType ) c##className##name(static_cast<className*>(object),argc,argv); \
  1036. }; \
  1037. static ConsoleConstructor \
  1038. className##name##obj(#className,#name,c##className##name##caster,"",minArgs,maxArgs); \
  1039. static inline returnType c##className##name(className *object, S32 argc, ConsoleValueRef *argv)
  1040. #define ConsoleDoc( text )
  1041. #endif
  1042. /// @}
  1043. /// @}
  1044. #endif // _CONSOLE_H_