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gui3DProjectionCtrl.cpp
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d18ab265be
Update gui3DProjectionCtrl.cpp
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6 年之前 |
gui3DProjectionCtrl.h
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a949326cab
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 年之前 |
guiAnimBitmapCtrl.cpp
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6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 年之前 |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 年之前 |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 年之前 |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 年之前 |
guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 年之前 |
guiBitmapCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 年之前 |
guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 年之前 |
guiColorPicker.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 年之前 |
guiColorPicker.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiConsole.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 年之前 |
guiConsole.h
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ffe9405568
Adds a convenience function to refresh the console dialog.
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7 年之前 |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 年之前 |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiDecoyCtrl.cpp
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342bf8f3d3
gui shadowvar cleanups
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7 年之前 |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiDirectoryFileListCtrl.cpp
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28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 年之前 |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiFileTreeCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 年之前 |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiGameListMenuCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 年之前 |
guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 年之前 |
guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 年之前 |
guiGradientCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 年之前 |
guiGradientCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiListBoxCtrl.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 年之前 |
guiListBoxCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
guiMLTextCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 年之前 |
guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 年之前 |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 年之前 |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiMaterialCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 年之前 |
guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiPopUpCtrl.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 年之前 |
guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiPopUpCtrlEx.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 年之前 |
guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiSliderCtrl.cpp
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970dd5c477
Reordering initialization methods #1912
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8 年之前 |
guiSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTabPageCtrl.cpp
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 年之前 |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTextEditCtrl.cpp
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b865e1d181
Updates TextEdit value when focus is lost.
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6 年之前 |
guiTextEditCtrl.h
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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9 年之前 |
guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
guiTextListCtrl.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 年之前 |
guiTextListCtrl.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 年之前 |
guiTreeViewCtrl.cpp
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138ab8a8bf
Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item.
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6 年之前 |
guiTreeViewCtrl.h
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138ab8a8bf
Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item.
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6 年之前 |