Areloch 9c46187082 Merge pull request #2324 from Areloch/TweakedguiTreeViewObjectHandling 6 年之前
..
gui3DProjectionCtrl.cpp d18ab265be Update gui3DProjectionCtrl.cpp 6 年之前
gui3DProjectionCtrl.h a949326cab Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 6 年之前
guiAnimBitmapCtrl.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 年之前
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 年之前
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 年之前
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 年之前
guiBitmapCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 年之前
guiColorPicker.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
guiColorPicker.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiConsole.cpp 5e8e7e7bf8 Clean up redundant variables 6 年之前
guiConsole.h ffe9405568 Adds a convenience function to refresh the console dialog. 7 年之前
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 年之前
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiDecoyCtrl.cpp 342bf8f3d3 gui shadowvar cleanups 7 年之前
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiDirectoryFileListCtrl.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiFileTreeCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiGameListMenuCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 年之前
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors 10 年之前
guiGradientCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
guiGradientCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiListBoxCtrl.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 年之前
guiListBoxCtrl.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiMLTextCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 年之前
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 年之前
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 年之前
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiMaterialCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 年之前
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiPopUpCtrl.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 年之前
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiPopUpCtrlEx.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 年之前
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiSliderCtrl.cpp 970dd5c477 Reordering initialization methods #1912 8 年之前
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTabPageCtrl.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 年之前
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 年之前
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextEditCtrl.cpp b865e1d181 Updates TextEdit value when focus is lost. 6 年之前
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays 9 年之前
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes 9 年之前
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 年之前
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 年之前
guiTreeViewCtrl.cpp 138ab8a8bf Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item. 6 年之前
guiTreeViewCtrl.h 138ab8a8bf Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item. 6 年之前