Areloch 683c438b09 Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. hace 4 años
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gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp hace 7 años
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space hace 7 años
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. hace 9 años
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl hace 9 años
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
guiBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
guiBitmapCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
guiConsole.cpp 8a7c09c8fe Clean up redundant variables hace 7 años
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. hace 7 años
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp hace 10 años
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiDecoyCtrl.cpp 9fef1b3cd1 uninitialized variables-gui hace 5 años
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess hace 7 años
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' hace 5 años
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiGameListMenuCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
guiGameListMenuCtrl.h bca972ae24 Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active. hace 5 años
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface hace 5 años
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. hace 5 años
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
guiMLTextCtrl.h 350d3e6702 Fixes 2 minor mistake corrections hace 5 años
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes hace 13 años
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiMaterialCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
guiMaterialCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
guiPopUpCtrl.cpp 683c438b09 Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. hace 4 años
guiPopUpCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
guiPopUpCtrlEx.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. hace 4 años
guiPopUpCtrlEx.h 1037b5d718 extraneous entry hace 4 años
guiSliderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only hace 6 años
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui hace 5 años
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() hace 9 años
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiTextEditCtrl.cpp abf5a09bc3 Removed duplicate checkbox image hace 4 años
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. hace 5 años
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui hace 5 años
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface hace 5 años
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface hace 5 años
guiTreeViewCtrl.cpp 555c563b39 More updating of editor icons to assets hace 4 años
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration hace 6 años