XXTH a81c6ebd06 clean up il y a 2 ans
..
D3D11 75625dc679 Reverse depth & 32F buffer format il y a 2 ans
Null 04f4a5fcf4 dedicated server nulltexturemanager work il y a 3 ans
bitmap a6f03897ed Merge pull request #1016 from Azaezel/alpha41/mangledMath il y a 2 ans
gl a81c6ebd06 clean up il y a 2 ans
sim 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values il y a 2 ans
util edd1e0a270 Removes Direct3D9 functionality. il y a 8 ans
video f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
gFont.cpp fd02044d20 cut control chars for font population il y a 2 ans
gFont.h b9c207765e uninitialized variables-gfx il y a 5 ans
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 il y a 6 ans
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format il y a 2 ans
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxAdapter.h b9c207765e uninitialized variables-gfx il y a 5 ans
gfxCardProfile.cpp 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. il y a 3 ans
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality il y a 3 ans
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality il y a 3 ans
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select il y a 3 ans
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select il y a 3 ans
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. il y a 4 ans
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. il y a 4 ans
gfxEnums.h 75625dc679 Reverse depth & 32F buffer format il y a 2 ans
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxFence.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format il y a 2 ans
gfxFormatUtils.h b9c207765e uninitialized variables-gfx il y a 5 ans
gfxInit.cpp 98a4e7fb12 dedicated gfx device surpression il y a 4 ans
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes il y a 9 ans
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order il y a 9 ans
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. il y a 10 ans
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support il y a 9 ans
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxResource.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions il y a 9 ans
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxStateBlock.cpp 75625dc679 Reverse depth & 32F buffer format il y a 2 ans
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format il y a 2 ans
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() il y a 7 ans
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. il y a 7 ans
gfxTextureArray.cpp cdf3b6cf79 kill console spam il y a 3 ans
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance il y a 5 ans
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 il y a 5 ans
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 il y a 5 ans
gfxTextureManager.cpp d23ee397e6 adds wetness il y a 3 ans
gfxTextureManager.h d23ee397e6 adds wetness il y a 3 ans
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. il y a 12 ans
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx il y a 5 ans
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators il y a 6 ans
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx il y a 5 ans
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. il y a 8 ans
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support il y a 9 ans
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support il y a 9 ans
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. il y a 11 ans