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AzaezelX 1f837304ea theoratexture can't downsample 2 жил өмнө
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D3D11 0bdacb8795 Testing just disabling gfx device enumeration in test mode 2 жил өмнө
Null 04f4a5fcf4 dedicated server nulltexturemanager work 3 жил өмнө
bitmap a6f03897ed Merge pull request #1016 from Azaezel/alpha41/mangledMath 2 жил өмнө
gl 8c38448428 probe capture fixes 2 жил өмнө
sim 63b2aba467 Apply suggestions from code review 2 жил өмнө
util edd1e0a270 Removes Direct3D9 functionality. 8 жил өмнө
video 1f837304ea theoratexture can't downsample 2 жил өмнө
gFont.cpp fd02044d20 cut control chars for font population 2 жил өмнө
gFont.h b9c207765e uninitialized variables-gfx 5 жил өмнө
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 жил өмнө
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 жил өмнө
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 жил өмнө
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 жил өмнө
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 жил өмнө
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality 3 жил өмнө
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality 3 жил өмнө
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 жил өмнө
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 жил өмнө
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 жил өмнө
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 жил өмнө
gfxEnums.h 75625dc679 Reverse depth & 32F buffer format 2 жил өмнө
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 жил өмнө
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 жил өмнө
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 жил өмнө
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 жил өмнө
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 жил өмнө
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 жил өмнө
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 жил өмнө
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 жил өмнө
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 жил өмнө
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 жил өмнө
gfxStateBlock.h 63b2aba467 Apply suggestions from code review 2 жил өмнө
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 жил өмнө
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 жил өмнө
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 жил өмнө
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 жил өмнө
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 жил өмнө
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 жил өмнө
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 жил өмнө
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 жил өмнө
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 жил өмнө
gfxTextureManager.cpp d23ee397e6 adds wetness 3 жил өмнө
gfxTextureManager.h d23ee397e6 adds wetness 3 жил өмнө
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 жил өмнө
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 жил өмнө
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 жил өмнө
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 жил өмнө
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 жил өмнө
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 жил өмнө
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 жил өмнө
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 жил өмнө
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 жил өмнө
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 жил өмнө