Areloch 701ae6034d Update simObject.cpp 6 éve
..
test 1449c4df57 Add some tests for engineAPI and console 11 éve
CMDgram.y d666322a1b Merging 8 éve
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 éve
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 éve
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 éve
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod 7 éve
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 éve
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 éve
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 éve
ast.h e80b66464e ast shadowvar cleanup 7 éve
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 éve
astNodes.cpp e80b66464e ast shadowvar cleanup 7 éve
bison.bat 7dbfe6994d Engine directory for ticket #1 13 éve
bison.simple 7dbfe6994d Engine directory for ticket #1 13 éve
cmdgram.cpp d666322a1b Merging 8 éve
cmdgram.h d666322a1b Merging 8 éve
codeBlock.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 éve
codeBlock.h d666322a1b Merging 8 éve
codeInterpreter.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 éve
codeInterpreter.h d666322a1b Merging 8 éve
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 éve
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 éve
compiler.h d666322a1b Merging 8 éve
console.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 éve
console.h 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
consoleDoc.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 éve
consoleFunctions.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
consoleFunctions.h 39d5563a8c Added type checking functions 11 éve
consoleInternal.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 éve
consoleInternal.h d666322a1b Merging 8 éve
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 éve
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 éve
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory 7 éve
consoleObject.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 éve
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 éve
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 éve
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 éve
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction 7 éve
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 éve
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 éve
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 éve
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 éve
engineAPI.h e5884c56a7 Sqlite Console refactor, also rename param to make tooltip function more helpful 7 éve
engineDoc.cpp 5282b37d9f shadowvar cleanup 7 éve
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 éve
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 éve
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 éve
engineFunctions.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 éve
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 éve
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 éve
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 éve
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 éve
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
engineTypes.h 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 7 éve
engineXMLExport.cpp fb412ff108 Add Type information for Properties in EngineXMLExport 7 éve
fieldBrushObject.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 éve
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 éve
fixedTuple.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 éve
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 éve
persistenceManager.cpp 76908eae3c Eliminate DefineConsoleMethod 7 éve
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 éve
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 éve
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 éve
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 éve
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 éve
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 éve
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 éve
scriptObjects.h b56f8674cd New ScriptTickObject 13 éve
sim.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 éve
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 éve
simBase.h 7dbfe6994d Engine directory for ticket #1 13 éve
simDatablock.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard 7 éve
simDictionary.cpp 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 éve
simDictionary.h bcc5459818 whitespace 9 éve
simEvents.cpp bcc5459818 whitespace 9 éve
simEvents.h 3f97c2cedd Fix building on GCC 11 éve
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 éve
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 éve
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList 7 éve
simObject.cpp 701ae6034d Update simObject.cpp 6 éve
simObject.h cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 éve
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 éve
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 éve
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 éve
simObjectMemento.h bcc5459818 whitespace 9 éve
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 éve
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 éve
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 éve
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod 7 éve
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 éve
simSerialize.cpp bcc5459818 whitespace 9 éve
simSet.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
simSet.h 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 éve
stringStack.cpp 593680fb3f Move StringStack methods into the cpp file 7 éve
stringStack.h 593680fb3f Move StringStack methods into the cpp file 7 éve
telnetConsole.cpp e718841467 Eliminate DefineConsoleFunction 7 éve
telnetConsole.h 539efcb1e1 Input event changes 13 éve
telnetDebugger.cpp e718841467 Eliminate DefineConsoleFunction 7 éve
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 éve
typeValidators.cpp bcc5459818 whitespace 9 éve
typeValidators.h 3bc15057ed exposes getters for typevalidators. 8 éve