Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) před 7 roky
..
assets 0fff33869c Eliminate unnecessary uses of ConsoleMethod před 7 roky
components 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor před 7 roky
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess před 7 roky
examples 654fc29dc2 bounds to mBounds conflict avoidance před 7 roky
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
fx 11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind před 7 roky
gameBase 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor před 7 roky
lighting 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) před 7 roky
physics 900816fcd0 Merge pull request #2186 from rextimmy/physx_3_4 před 7 roky
sceneComponent 7dbfe6994d Engine directory for ticket #1 před 13 roky
sfx fbfd3ed8ed clang: constructor initialization order před 9 roky
systems 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. před 7 roky
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint před 7 roky
vehicles f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. před 7 roky
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume před 7 roky
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. před 11 roky
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod před 7 roky
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. před 11 roky
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic před 7 roky
aiConnection.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod před 7 roky
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects před 8 roky
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera před 8 roky
camera.h fcce9be33c obj-select -- object selection functionality před 8 roky
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. před 9 roky
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. před 9 roky
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. před 8 roky
containerQuery.h fbfd3ed8ed clang: constructor initialization order před 9 roky
convexShape.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess před 7 roky
convexShape.h bb30de04f7 Merge branch 'development' into ConvexProxies před 7 roky
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. před 7 roky
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. před 8 roky
entity.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor před 7 roky
entity.h abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. před 8 roky
gameFunctions.cpp e718841467 Eliminate DefineConsoleFunction před 7 roky
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. před 8 roky
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. před 10 roky
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. před 10 roky
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles před 8 roky
groundPlane.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius před 7 roky
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiObjectView.cpp 1c62080f7f cleaned up member::radius před 7 roky
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess před 7 roky
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint před 7 roky
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. před 7 roky
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. před 9 roky
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
lightBase.cpp 76908eae3c Eliminate DefineConsoleMethod před 7 roky
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. před 8 roky
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. před 11 roky
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. před 13 roky
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR před 7 roky
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. před 11 roky
objectTypes.h 9e65e940d0 lighting single buffer před 7 roky
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups před 7 roky
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls před 11 roky
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls před 11 roky
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess před 7 roky
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. před 8 roky
player.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor před 7 roky
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups před 7 roky
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
pointLight.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
portal.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
prefab.cpp a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling před 7 roky
prefab.h 8dedcf456a Cleanup of export function to remove redundant arg před 8 roky
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance před 7 roky
projectile.h c32c9557ab enhanced-projectile před 8 roky
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint před 7 roky
proximityMine.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
resource.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: před 10 roky
rigid.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification před 7 roky
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls před 11 roky
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
shapeBase.cpp b4a1d18f42 Core implementation of Physical Based Rendering. před 7 roky
shapeBase.h b4a1d18f42 Core implementation of Physical Based Rendering. před 7 roky
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
shapeImage.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. před 7 roky
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
spotLight.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod před 7 roky
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. před 8 roky
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups před 7 roky
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. před 13 roky
tsStatic.cpp b4a1d18f42 Core implementation of Physical Based Rendering. před 7 roky
tsStatic.h 8dedcf456a Cleanup of export function to remove redundant arg před 8 roky
zone.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
zone.h 7dbfe6994d Engine directory for ticket #1 před 13 roky