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assets
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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před 7 roky |
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components
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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před 7 roky |
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decal
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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před 7 roky |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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před 7 roky |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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fx
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11d9a13c6a
Merge pull request #2255 from pacomont/Particles_go_downwind
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před 7 roky |
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gameBase
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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před 7 roky |
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lighting
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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před 7 roky |
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physics
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900816fcd0
Merge pull request #2186 from rextimmy/physx_3_4
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před 7 roky |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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před 9 roky |
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systems
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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před 7 roky |
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turret
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18edce6b2e
Merge pull request #2092 from Azaezel/AIAimpoint
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před 7 roky |
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vehicles
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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před 7 roky |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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před 7 roky |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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před 11 roky |
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aiClient.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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před 7 roky |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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před 11 roky |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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před 7 roky |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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aiPlayer.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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před 7 roky |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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před 8 roky |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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před 8 roky |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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před 8 roky |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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před 9 roky |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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před 9 roky |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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před 8 roky |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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před 9 roky |
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convexShape.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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před 7 roky |
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convexShape.h
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bb30de04f7
Merge branch 'development' into ConvexProxies
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před 7 roky |
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debris.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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před 7 roky |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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před 8 roky |
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entity.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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před 7 roky |
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entity.h
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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před 8 roky |
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gameFunctions.cpp
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e718841467
Eliminate DefineConsoleFunction
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před 7 roky |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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před 8 roky |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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před 10 roky |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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před 10 roky |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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před 8 roky |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiMaterialPreview.cpp
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1c62080f7f
cleaned up member::radius
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před 7 roky |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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před 7 roky |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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item.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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před 7 roky |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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před 7 roky |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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před 7 roky |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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před 9 roky |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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lightBase.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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před 7 roky |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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před 8 roky |
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lightDescription.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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před 11 roky |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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před 13 roky |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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před 7 roky |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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před 11 roky |
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objectTypes.h
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9e65e940d0
lighting single buffer
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před 7 roky |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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před 7 roky |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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před 11 roky |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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před 11 roky |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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před 7 roky |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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před 8 roky |
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player.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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před 7 roky |
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player.h
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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před 7 roky |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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prefab.cpp
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a7107744f3
Merge pull request #2204 from Azaezel/badPrefabEntryHandling
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před 7 roky |
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prefab.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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před 8 roky |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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před 7 roky |
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projectile.h
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c32c9557ab
enhanced-projectile
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před 8 roky |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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před 7 roky |
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proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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před 10 roky |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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rigidShape.cpp
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77e9f3c6d4
CollisionState membervar clarification
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před 7 roky |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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před 11 roky |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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shapeBase.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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před 7 roky |
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shapeBase.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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před 7 roky |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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shapeImage.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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před 7 roky |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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staticShape.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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před 7 roky |
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staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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před 8 roky |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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před 7 roky |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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před 13 roky |
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tsStatic.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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před 7 roky |
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tsStatic.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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před 8 roky |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |