Azaezel 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 gadi atpakaļ
..
sdl 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 8 gadi atpakaļ
tGL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
util dd08fd2e7d Add OpenGL support. 11 gadi atpakaļ
win32 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 8 gadi atpakaļ
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxGLAppleFence.h dd08fd2e7d Add OpenGL support. 11 gadi atpakaļ
gfxGLCardProfiler.cpp edd1e0a270 Removes Direct3D9 functionality. 8 gadi atpakaļ
gfxGLCardProfiler.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gfxGLCircularVolatileBuffer.h f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling 9 gadi atpakaļ
gfxGLCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 gadi atpakaļ
gfxGLCubemap.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 gadi atpakaļ
gfxGLDevice.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 gadi atpakaļ
gfxGLDevice.h ab10cc0c87 timmy merge work 7 gadi atpakaļ
gfxGLDeviceProfiler.cpp e718841467 Eliminate DefineConsoleFunction 7 gadi atpakaļ
gfxGLEnumTranslate.cpp 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 gadi atpakaļ
gfxGLEnumTranslate.h dd08fd2e7d Add OpenGL support. 11 gadi atpakaļ
gfxGLOcclusionQuery.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 gadi atpakaļ
gfxGLOcclusionQuery.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 gadi atpakaļ
gfxGLPrimitiveBuffer.cpp 15f67015d3 Reordering initialization methods #1912 8 gadi atpakaļ
gfxGLPrimitiveBuffer.h dd08fd2e7d Add OpenGL support. 11 gadi atpakaļ
gfxGLShader.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
gfxGLShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
gfxGLStateBlock.cpp 54970b0ad6 Corrects OpenGL projection matrix 8 gadi atpakaļ
gfxGLStateBlock.h dd08fd2e7d Add OpenGL support. 11 gadi atpakaļ
gfxGLStateCache.h dd08fd2e7d Add OpenGL support. 11 gadi atpakaļ
gfxGLTextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
gfxGLTextureManager.h dd08fd2e7d Add OpenGL support. 11 gadi atpakaļ
gfxGLTextureObject.cpp a9cb78b67f straight convert of RGBA16F saving support for probes. should note gl side seems to be having an issue with loading probes thats resulting in color channel swapping. 7 gadi atpakaļ
gfxGLTextureObject.h 9150c7f5ab OpenGL: Mipmaps for GFXGLCubemap. 11 gadi atpakaļ
gfxGLTextureTarget.cpp 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 gadi atpakaļ
gfxGLTextureTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 gadi atpakaļ
gfxGLUtils.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 gadi atpakaļ
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order 9 gadi atpakaļ
gfxGLVertexBuffer.h dd08fd2e7d Add OpenGL support. 11 gadi atpakaļ
gfxGLVertexDecl.cpp ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 gadi atpakaļ
gfxGLVertexDecl.h dd08fd2e7d Add OpenGL support. 11 gadi atpakaļ
gfxGLWindowTarget.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
gfxGLWindowTarget.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ