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sdl
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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8 gadi atpakaļ |
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tGL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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util
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dd08fd2e7d
Add OpenGL support.
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11 gadi atpakaļ |
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win32
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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8 gadi atpakaļ |
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gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxGLAppleFence.h
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dd08fd2e7d
Add OpenGL support.
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11 gadi atpakaļ |
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gfxGLCardProfiler.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 gadi atpakaļ |
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gfxGLCardProfiler.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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gfxGLCircularVolatileBuffer.h
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 gadi atpakaļ |
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gfxGLCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 gadi atpakaļ |
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gfxGLCubemap.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 gadi atpakaļ |
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gfxGLDevice.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 gadi atpakaļ |
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gfxGLDevice.h
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ab10cc0c87
timmy merge work
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7 gadi atpakaļ |
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gfxGLDeviceProfiler.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 gadi atpakaļ |
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gfxGLEnumTranslate.cpp
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 gadi atpakaļ |
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gfxGLEnumTranslate.h
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dd08fd2e7d
Add OpenGL support.
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11 gadi atpakaļ |
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gfxGLOcclusionQuery.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 gadi atpakaļ |
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gfxGLOcclusionQuery.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 gadi atpakaļ |
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gfxGLPrimitiveBuffer.cpp
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15f67015d3
Reordering initialization methods #1912
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8 gadi atpakaļ |
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gfxGLPrimitiveBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 gadi atpakaļ |
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gfxGLShader.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxGLShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxGLStateBlock.cpp
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54970b0ad6
Corrects OpenGL projection matrix
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8 gadi atpakaļ |
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gfxGLStateBlock.h
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dd08fd2e7d
Add OpenGL support.
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11 gadi atpakaļ |
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gfxGLStateCache.h
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dd08fd2e7d
Add OpenGL support.
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11 gadi atpakaļ |
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gfxGLTextureManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxGLTextureManager.h
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dd08fd2e7d
Add OpenGL support.
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11 gadi atpakaļ |
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gfxGLTextureObject.cpp
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a9cb78b67f
straight convert of RGBA16F saving support for probes. should note gl side seems to be having an issue with loading probes thats resulting in color channel swapping.
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7 gadi atpakaļ |
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gfxGLTextureObject.h
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9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
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11 gadi atpakaļ |
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gfxGLTextureTarget.cpp
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 gadi atpakaļ |
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gfxGLTextureTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 gadi atpakaļ |
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gfxGLUtils.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 gadi atpakaļ |
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gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 gadi atpakaļ |
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gfxGLVertexBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 gadi atpakaļ |
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gfxGLVertexDecl.cpp
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 gadi atpakaļ |
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gfxGLVertexDecl.h
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dd08fd2e7d
Add OpenGL support.
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11 gadi atpakaļ |
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gfxGLWindowTarget.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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gfxGLWindowTarget.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |