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D3D11
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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vor 7 Jahren |
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Null
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ab10cc0c87
timmy merge work
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vor 7 Jahren |
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bitmap
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6937989d61
RGBA16F saving support for probes
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vor 7 Jahren |
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gl
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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vor 7 Jahren |
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sim
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d484a1a46e
apply consistent colorspace to cubemaps
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vor 7 Jahren |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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vor 8 Jahren |
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video
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76908eae3c
Eliminate DefineConsoleMethod
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vor 7 Jahren |
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gFont.cpp
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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vor 8 Jahren |
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gFont.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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genericConstBuffer.cpp
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15f67015d3
Reordering initialization methods #1912
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vor 8 Jahren |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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gfxAPI.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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gfxAdapter.h
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212ac36cc1
Tidy up indentation in openvr changes
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vor 9 Jahren |
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gfxCardProfile.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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vor 8 Jahren |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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vor 7 Jahren |
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gfxCubemap.h
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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vor 7 Jahren |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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gfxDevice.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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vor 7 Jahren |
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gfxDevice.h
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ab10cc0c87
timmy merge work
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vor 7 Jahren |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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gfxDrawUtil.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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vor 7 Jahren |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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vor 7 Jahren |
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gfxEnums.h
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f31445751f
Updates and fixes to probe and lighting logic.
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vor 7 Jahren |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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gfxFontRenderBatcher.cpp
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212ac36cc1
Tidy up indentation in openvr changes
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vor 9 Jahren |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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gfxFormatUtils.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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vor 7 Jahren |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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vor 9 Jahren |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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vor 9 Jahren |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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vor 10 Jahren |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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vor 9 Jahren |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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vor 9 Jahren |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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gfxStateBlock.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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gfxStateBlock.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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gfxStringEnumTranslate.cpp
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d8eef376c8
Adds missing GFX Texture format strings
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vor 8 Jahren |
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gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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vor 12 Jahren |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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vor 7 Jahren |
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gfxStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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vor 7 Jahren |
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gfxTextureHandle.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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vor 7 Jahren |
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gfxTextureHandle.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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vor 7 Jahren |
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gfxTextureManager.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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vor 7 Jahren |
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gfxTextureManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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vor 12 Jahren |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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gfxTextureProfile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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gfxVertexBuffer.h
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fbfd3ed8ed
clang: constructor initialization order
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vor 9 Jahren |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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gfxVertexColor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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gfxVertexFormat.cpp
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15f67015d3
Reordering initialization methods #1912
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vor 8 Jahren |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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vor 8 Jahren |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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vor 9 Jahren |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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vor 9 Jahren |
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primBuilder.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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vor 8 Jahren |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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vor 11 Jahren |