Azaezel 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) vor 7 Jahren
..
D3D11 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) vor 7 Jahren
Null ab10cc0c87 timmy merge work vor 7 Jahren
bitmap 6937989d61 RGBA16F saving support for probes vor 7 Jahren
gl 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) vor 7 Jahren
sim d484a1a46e apply consistent colorspace to cubemaps vor 7 Jahren
util edd1e0a270 Removes Direct3D9 functionality. vor 8 Jahren
video 76908eae3c Eliminate DefineConsoleMethod vor 7 Jahren
gFont.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. vor 8 Jahren
gFont.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
genericConstBuffer.cpp 15f67015d3 Reordering initialization methods #1912 vor 8 Jahren
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes vor 9 Jahren
gfxCardProfile.cpp edd1e0a270 Removes Direct3D9 functionality. vor 8 Jahren
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) vor 7 Jahren
gfxCubemap.h 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) vor 7 Jahren
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxDevice.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR vor 7 Jahren
gfxDevice.h ab10cc0c87 timmy merge work vor 7 Jahren
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxDrawUtil.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess vor 7 Jahren
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. vor 7 Jahren
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. vor 7 Jahren
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxFence.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes vor 9 Jahren
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor vor 7 Jahren
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes vor 9 Jahren
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. vor 10 Jahren
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support vor 9 Jahren
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxResource.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions vor 9 Jahren
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxStringEnumTranslate.cpp d8eef376c8 Adds missing GFX Texture format strings vor 8 Jahren
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. vor 12 Jahren
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() vor 7 Jahren
gfxStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. vor 7 Jahren
gfxTextureHandle.cpp b4a1d18f42 Core implementation of Physical Based Rendering. vor 7 Jahren
gfxTextureHandle.h b4a1d18f42 Core implementation of Physical Based Rendering. vor 7 Jahren
gfxTextureManager.cpp b4a1d18f42 Core implementation of Physical Based Rendering. vor 7 Jahren
gfxTextureManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. vor 12 Jahren
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxVertexColor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxVertexFormat.cpp 15f67015d3 Reordering initialization methods #1912 vor 8 Jahren
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. vor 8 Jahren
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support vor 9 Jahren
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support vor 9 Jahren
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows vor 8 Jahren
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. vor 11 Jahren