Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes 7 lat temu
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forcedMaterialMeshMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
renderBinManager.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 lat temu
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 7 lat temu
renderDeferredMgr.cpp 9e65e940d0 lighting single buffer 7 lat temu
renderDeferredMgr.h 9e65e940d0 lighting single buffer 7 lat temu
renderFormatChanger.cpp 9e65e940d0 lighting single buffer 7 lat temu
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
renderGlowMgr.cpp 3496c549b5 Hardware Skinning Support 9 lat temu
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 lat temu
renderImposterMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 lat temu
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 lat temu
renderMeshMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 lat temu
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 lat temu
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 11 lat temu
renderParticleMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 lat temu
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 lat temu
renderPassManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 lat temu
renderPassManager.h 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 lat temu
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 lat temu
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
renderProbeMgr.cpp fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes 7 lat temu
renderProbeMgr.h fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes 7 lat temu
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 lat temu
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
renderTranslucentMgr.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 lat temu
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 lat temu