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accuFeatureGLSL.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 年之前 |
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accuFeatureGLSL.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 年之前 |
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bumpGLSL.cpp
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 年之前 |
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bumpGLSL.h
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 年之前 |
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depthGLSL.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 年之前 |
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depthGLSL.h
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 年之前 |
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paraboloidGLSL.cpp
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 年之前 |
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paraboloidGLSL.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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pixSpecularGLSL.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 年之前 |
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pixSpecularGLSL.h
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4bf5aade6e
make override processVert on SpecularMap feature
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11 年之前 |
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shaderCompGLSL.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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8 年之前 |
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shaderCompGLSL.h
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6450294855
Fixes for dedicated build on linux.
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11 年之前 |
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shaderFeatureGLSL.cpp
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518bcaaabf
from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw)
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7 年之前 |
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shaderFeatureGLSL.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 年之前 |
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shaderGenGLSL.cpp
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 年之前 |
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shaderGenGLSL.h
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196b214eae
engine:
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10 年之前 |
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shaderGenGLSLInit.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 年之前 |