Azaezel 518bcaaabf from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) 7 年之前
..
accuFeatureGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 年之前
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 年之前
bumpGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 年之前
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年之前
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 年之前
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年之前
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年之前
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 年之前
pixSpecularGLSL.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
pixSpecularGLSL.h 4bf5aade6e make override processVert on SpecularMap feature 11 年之前
shaderCompGLSL.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 8 年之前
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 年之前
shaderFeatureGLSL.cpp 518bcaaabf from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) 7 年之前
shaderFeatureGLSL.h b19a4b22c8 Implementation of reflection and skylight probes. 7 年之前
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 年之前
shaderGenGLSL.h 196b214eae engine: 10 年之前
shaderGenGLSLInit.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前