Azaezel fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
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blobShadow.cpp 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
blobShadow.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
lightMapParams.cpp fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
lightMapParams.h d2700f881c Source changes needed for Linux build. %!s(int64=13) %!d(string=hai) anos
projectedShadow.cpp a3fab3d4c4 Projected Shadow fix %!s(int64=10) %!d(string=hai) anos
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx %!s(int64=12) %!d(string=hai) anos
sceneLighting.cpp 2002d74b78 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
scenePersist.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shadowBase.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos