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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUI_FILETREECTRL_H_
- #define _GUI_FILETREECTRL_H_
- #include "platform/platform.h"
- #include "gui/controls/guiTreeViewCtrl.h"
- class GuiFileTreeCtrl : public GuiTreeViewCtrl
- {
- private:
- // Utility functions
- void recurseInsert( Item* parent, StringTableEntry path );
- void addPathToTree( StringTableEntry path );
- protected:
- String mSelPath;
- String mFileFilter;
- String mRootPath;
- Vector< String > mFilters;
- void _initFilters();
-
- static bool _setFileFilterValue( void *object, const char *index, const char *data );
- public:
- typedef GuiTreeViewCtrl Parent;
-
- enum
- {
- Icon_Folder = 1,
- Icon_FolderClosed = 2,
- Icon_Doc = 3
- };
-
- GuiFileTreeCtrl();
- bool onWake();
- bool onVirtualParentExpand(Item *item);
- void onItemSelected( Item *item );
- const String& getSelectedPath() { return mSelPath; }
- bool setSelectedPath( const char* path );
-
- bool matchesFilters(const char* filename);
- void updateTree();
- DECLARE_CONOBJECT( GuiFileTreeCtrl );
- DECLARE_DESCRIPTION( "A control that displays a hierarchical tree view of a path in the game file system.\n"
- "Note that to enable expanding/collapsing of directories, the control must be\n"
- "placed inside a GuiScrollCtrl." );
- static void initPersistFields();
- };
- #endif //_GUI_FILETREECTRL_H_
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