guiFileTreeCtrl.h 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUI_FILETREECTRL_H_
  23. #define _GUI_FILETREECTRL_H_
  24. #include "platform/platform.h"
  25. #include "gui/controls/guiTreeViewCtrl.h"
  26. class GuiFileTreeCtrl : public GuiTreeViewCtrl
  27. {
  28. private:
  29. // Utility functions
  30. void recurseInsert( Item* parent, StringTableEntry path );
  31. void addPathToTree( StringTableEntry path );
  32. protected:
  33. String mSelPath;
  34. String mFileFilter;
  35. String mRootPath;
  36. Vector< String > mFilters;
  37. void _initFilters();
  38. static bool _setFileFilterValue( void *object, const char *index, const char *data );
  39. public:
  40. typedef GuiTreeViewCtrl Parent;
  41. enum
  42. {
  43. Icon_Folder = 1,
  44. Icon_FolderClosed = 2,
  45. Icon_Doc = 3
  46. };
  47. GuiFileTreeCtrl();
  48. bool onWake();
  49. bool onVirtualParentExpand(Item *item);
  50. void onItemSelected( Item *item );
  51. const String& getSelectedPath() { return mSelPath; }
  52. bool setSelectedPath( const char* path );
  53. bool matchesFilters(const char* filename);
  54. void updateTree();
  55. DECLARE_CONOBJECT( GuiFileTreeCtrl );
  56. DECLARE_DESCRIPTION( "A control that displays a hierarchical tree view of a path in the game file system.\n"
  57. "Note that to enable expanding/collapsing of directories, the control must be\n"
  58. "placed inside a GuiScrollCtrl." );
  59. static void initPersistFields();
  60. };
  61. #endif //_GUI_FILETREECTRL_H_