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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "environment/skyBox.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "scene/sceneRenderState.h"
- #include "renderInstance/renderPassManager.h"
- #include "gfx/primBuilder.h"
- #include "gfx/gfxTransformSaver.h"
- #include "core/stream/fileStream.h"
- #include "core/stream/bitStream.h"
- #include "materials/materialManager.h"
- #include "materials/materialFeatureTypes.h"
- #include "materials/sceneData.h"
- #include "T3D/gameFunctions.h"
- #include "renderInstance/renderBinManager.h"
- #include "materials/processedMaterial.h"
- #include "gfx/gfxDebugEvent.h"
- #include "math/util/matrixSet.h"
- IMPLEMENT_CO_NETOBJECT_V1( SkyBox );
- ConsoleDocClass( SkyBox,
- "@brief Represents the sky with an artist-created cubemap.\n\n"
- "SkyBox is not a directional light and should be used in conjunction with a Sun object.\n\n"
- "@ingroup Atmosphere"
- );
- SkyBox::SkyBox()
- {
- mTypeMask |= EnvironmentObjectType | StaticObjectType;
- mNetFlags.set(Ghostable | ScopeAlways);
- INIT_ASSET(Material);
- mMatInstance = NULL;
- mIsVBDirty = false;
- mDrawBottom = true;
- mPrimCount = 0;
- mFogBandHeight = 0;
- mMatrixSet = reinterpret_cast<MatrixSet *>(dMalloc_aligned(sizeof(MatrixSet), 16));
- constructInPlace(mMatrixSet);
- mFogBandMat = NULL;
- mFogBandMatInst = NULL;
- }
- SkyBox::~SkyBox()
- {
- dFree_aligned(mMatrixSet);
- if( mMatInstance )
- SAFE_DELETE( mMatInstance );
- SAFE_DELETE( mFogBandMatInst );
- if ( mFogBandMat )
- {
- mFogBandMat->deleteObject();
- mFogBandMat = NULL;
- }
- }
- bool SkyBox::onAdd()
- {
- if ( !Parent::onAdd() )
- return false;
- setGlobalBounds();
- resetWorldBox();
- addToScene();
- if ( isClientObject() )
- {
- _initRender();
- _updateMaterial();
- }
- return true;
- }
- void SkyBox::onRemove()
- {
- removeFromScene();
- Parent::onRemove();
- }
- void SkyBox::initPersistFields()
- {
- addGroup( "Sky Box" );
- INITPERSISTFIELD_MATERIALASSET(Material, SkyBox, "The name of a cubemap material for the sky box.");
- addField( "drawBottom", TypeBool, Offset( mDrawBottom, SkyBox ),
- "If false the bottom of the skybox is not rendered." );
- addField( "fogBandHeight", TypeF32, Offset( mFogBandHeight, SkyBox ),
- "The height (0-1) of the fog band from the horizon to the top of the SkyBox." );
- endGroup( "Sky Box" );
- Parent::initPersistFields();
- }
- void SkyBox::inspectPostApply()
- {
- Parent::inspectPostApply();
- _updateMaterial();
- }
- U32 SkyBox::packUpdate( NetConnection *conn, U32 mask, BitStream *stream )
- {
- U32 retMask = Parent::packUpdate( conn, mask, stream );
- PACK_ASSET(conn, Material);
- stream->writeFlag( mDrawBottom );
- stream->write( mFogBandHeight );
- return retMask;
- }
- void SkyBox::unpackUpdate( NetConnection *conn, BitStream *stream )
- {
- Parent::unpackUpdate( conn, stream );
- StringTableEntry oldMatName = getMaterial();
- UNPACK_ASSET(conn, Material);
- if (oldMatName != getMaterial())
- {
- _updateMaterial();
- }
- bool drawBottom = stream->readFlag();
- F32 bandHeight = 0;
- stream->read( &bandHeight );
- // If this flag has changed
- // we need to update the vertex buffer.
- if ( drawBottom != mDrawBottom ||
- bandHeight != mFogBandHeight )
- {
- mDrawBottom = drawBottom;
- mFogBandHeight = bandHeight;
- mIsVBDirty = true;
- _initRender();
- }
- }
- void SkyBox::prepRenderImage( SceneRenderState *state )
- {
- PROFILE_SCOPE( SkyBox_prepRenderImage );
- if ( state->isShadowPass() ||
- mVB.isNull() ||
- mFogBandVB.isNull() ||
- !mMatInstance )
- return;
- mMatrixSet->setSceneView(GFX->getWorldMatrix());
- mMatrixSet->setSceneProjection(GFX->getProjectionMatrix());
- ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
- ri->renderDelegate.bind( this, &SkyBox::_renderObject );
- ri->type = RenderPassManager::RIT_Sky;
- ri->defaultKey = 10;
- ri->defaultKey2 = 0;
- state->getRenderPass()->addInst( ri );
- }
- void SkyBox::_renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi )
- {
- GFXDEBUGEVENT_SCOPE( SkyBox_RenderObject, ColorI::WHITE );
- GFXTransformSaver saver;
- GFX->setVertexBuffer( mVB );
- MatrixF worldMat = MatrixF::Identity;
- worldMat.setPosition( state->getCameraPosition() );
- SceneData sgData;
- sgData.init( state );
- sgData.objTrans = &worldMat;
- mMatrixSet->restoreSceneViewProjection();
- mMatrixSet->setWorld( worldMat );
- if ( state->isReflectPass() )
- mMatrixSet->setProjection( state->getSceneManager()->getNonClipProjection() );
- while ( mMatInstance->setupPass( state, sgData ) )
- {
- mMatInstance->setTransforms( *mMatrixSet, state );
- mMatInstance->setSceneInfo( state, sgData );
- GFX->drawPrimitive( GFXTriangleList, 0, mPrimCount );
- }
- // Draw render band.
- if ( mFogBandHeight > 0 && mFogBandMatInst )
- {
- const FogData &fog = state->getSceneManager()->getFogData();
- if ( mLastFogColor != fog.color )
- {
- mLastFogColor = fog.color;
- _initRender();
- }
- // Just need it to follow the camera... no rotation.
- MatrixF camPosMat( MatrixF::Identity );
- camPosMat.setPosition( worldMat.getPosition() );
- sgData.objTrans = &camPosMat;
- mMatrixSet->setWorld( *sgData.objTrans );
- while ( mFogBandMatInst->setupPass( state, sgData ) )
- {
- mFogBandMatInst->setTransforms( *mMatrixSet, state );
- mFogBandMatInst->setSceneInfo( state, sgData );
- GFX->setVertexBuffer( mFogBandVB );
- GFX->drawPrimitive( GFXTriangleList, 0, 16 );
- }
- }
- }
- void SkyBox::_initRender()
- {
- GFXVertexPNT *tmpVerts = NULL;
- U32 vertCount = 36;
- if ( !mDrawBottom )
- vertCount = 30;
- mPrimCount = vertCount / 3;
- // Create temp vertex pointer
- // so we can read from it
- // for generating the normals below.
- tmpVerts = new GFXVertexPNT[vertCount];
- // We don't bother sharing
- // vertices here, in order to
- // avoid using a primitive buffer.
- tmpVerts[0].point.set( -1, -1, 1 );
- tmpVerts[1].point.set( 1, -1, 1 );
- tmpVerts[2].point.set( 1, -1, -1 );
- tmpVerts[0].texCoord.set( 0, 0 );
- tmpVerts[1].texCoord.set( 1.0f, 0 );
- tmpVerts[2].texCoord.set( 1.0f, 1.0f );
- tmpVerts[3].point.set( -1, -1, 1 );
- tmpVerts[4].point.set( 1, -1, -1 );
- tmpVerts[5].point.set( -1, -1, -1 );
- tmpVerts[3].texCoord.set( 0, 0 );
- tmpVerts[4].texCoord.set( 1.0f, 1.0f );
- tmpVerts[5].texCoord.set( 0, 1.0f );
- tmpVerts[6].point.set( 1, -1, 1 );
- tmpVerts[7].point.set( 1, 1, 1 );
- tmpVerts[8].point.set( 1, 1, -1 );
- tmpVerts[6].texCoord.set( 0, 0 );
- tmpVerts[7].texCoord.set( 1.0f, 0 );
- tmpVerts[8].texCoord.set( 1.0f, 1.0f );
- tmpVerts[9].point.set( 1, -1, 1 );
- tmpVerts[10].point.set( 1, 1, -1 );
- tmpVerts[11].point.set( 1, -1, -1 );
- tmpVerts[9].texCoord.set( 0, 0 );
- tmpVerts[10].texCoord.set( 1.0f, 1.0f );
- tmpVerts[11].texCoord.set( 0, 1.0f );
- tmpVerts[12].point.set( -1, 1, 1 );
- tmpVerts[13].point.set( -1, -1, 1 );
- tmpVerts[14].point.set( -1, -1, -1 );
- tmpVerts[12].texCoord.set( 0, 0 );
- tmpVerts[13].texCoord.set( 1.0f, 0 );
- tmpVerts[14].texCoord.set( 1.0f, 1.0f );
- tmpVerts[15].point.set( -1, 1, 1 );
- tmpVerts[16].point.set( -1, -1, -1 );
- tmpVerts[17].point.set( -1, 1, -1 );
- tmpVerts[15].texCoord.set( 0, 0 );
- tmpVerts[16].texCoord.set( 1.0f, 1.0f );
- tmpVerts[17].texCoord.set( 1.0f, 0 );
- tmpVerts[18].point.set( 1, 1, 1 );
- tmpVerts[19].point.set( -1, 1, 1 );
- tmpVerts[20].point.set( -1, 1, -1 );
- tmpVerts[18].texCoord.set( 0, 0 );
- tmpVerts[19].texCoord.set( 1.0f, 0 );
- tmpVerts[20].texCoord.set( 1.0f, 1.0f );
- tmpVerts[21].point.set( 1, 1, 1 );
- tmpVerts[22].point.set( -1, 1, -1 );
- tmpVerts[23].point.set( 1, 1, -1 );
- tmpVerts[21].texCoord.set( 0, 0 );
- tmpVerts[22].texCoord.set( 1.0f, 1.0f );
- tmpVerts[23].texCoord.set( 0, 1.0f );
- tmpVerts[24].point.set( -1, -1, 1 );
- tmpVerts[25].point.set( -1, 1, 1 );
- tmpVerts[26].point.set( 1, 1, 1 );
- tmpVerts[24].texCoord.set( 0, 0 );
- tmpVerts[25].texCoord.set( 1.0f, 0 );
- tmpVerts[26].texCoord.set( 1.0f, 1.0f );
- tmpVerts[27].point.set( -1, -1, 1 );
- tmpVerts[28].point.set( 1, 1, 1 );
- tmpVerts[29].point.set( 1, -1, 1 );
- tmpVerts[27].texCoord.set( 0, 0 );
- tmpVerts[28].texCoord.set( 1.0f, 1.0f );
- tmpVerts[29].texCoord.set( 0, 1.0f );
- // Only set up these
- // vertices if the SkyBox
- // is set to render the bottom face.
- if ( mDrawBottom )
- {
- tmpVerts[30].point.set( 1, 1, -1 );
- tmpVerts[31].point.set( -1, 1, -1 );
- tmpVerts[32].point.set( -1, -1, -1 );
- tmpVerts[30].texCoord.set( 1.0f, 1.0f );
- tmpVerts[31].texCoord.set( 1.0f, 0 );
- tmpVerts[32].texCoord.set( 0, 0 );
- tmpVerts[33].point.set( 1, -1, -1 );
- tmpVerts[34].point.set( 1, 1, -1 );
- tmpVerts[35].point.set( -1, -1, -1 );
- tmpVerts[33].texCoord.set( 0, 1.0f );
- tmpVerts[34].texCoord.set( 1.0f, 1.0f );
- tmpVerts[35].texCoord.set( 0, 0 );
- }
- VectorF tmp( 0, 0, 0 );
- for ( U32 i = 0; i < vertCount; i++ )
- {
- //tmp = tmpVerts[i].point;
- //tmp.normalize();
- //tmpVerts[i].normal.set( tmp );
- // Note: SkyBox renders with a regular material, which uses the "Reflect Cube"
- // feature.
- //
- // This feature is really designed a cubemap representing a reflection
- // on an objects surface and therefore looks up into the cubemap with the
- // cubemap-space view vector reflected by the vert normal.
- //
- // Since we are actually viewing the skybox from "inside" not from
- // "outside" this reflection ends up making the cubemap appear upsidown.
- // Therefore we set the vert-normals to "zero" so that the reflection
- // operation returns the input, unreflected, vector.
- tmpVerts[i].normal.set( Point3F::Zero );
- }
- if ( mVB.isNull() || mIsVBDirty )
- {
- mVB.set( GFX, vertCount, GFXBufferTypeStatic );
- mIsVBDirty = false;
- }
- GFXVertexPNT *vertPtr = mVB.lock();
- if (!vertPtr)
- {
- delete[] tmpVerts;
- return;
- }
- dMemcpy(vertPtr, tmpVerts, sizeof( GFXVertexPNT) * vertCount);
- mVB.unlock();
- // Clean up temp verts.
- delete [] tmpVerts;
- if ( mFogBandVB.isNull() )
- mFogBandVB.set( GFX, 48, GFXBufferTypeStatic );
- GFXVertexPC *bandVertPtr = mFogBandVB.lock();
- if(!bandVertPtr) return;
- // Grab the fog color.
- ColorI fogColor( mLastFogColor.red * 255, mLastFogColor.green * 255, mLastFogColor.blue * 255 );
- ColorI fogColorAlpha( mLastFogColor.red * 255, mLastFogColor.green * 255, mLastFogColor.blue * 255, 0 );
- // Upper portion of band geometry.
- {
- bandVertPtr[0].point.set( -1, -1, mFogBandHeight );
- bandVertPtr[1].point.set( 1, -1, mFogBandHeight );
- bandVertPtr[2].point.set( 1, -1, 0 );
- bandVertPtr[0].color.set( fogColorAlpha );
- bandVertPtr[1].color.set( fogColorAlpha );
- bandVertPtr[2].color.set( fogColor );
- bandVertPtr[3].point.set( -1, -1, mFogBandHeight );
- bandVertPtr[4].point.set( 1, -1, 0 );
- bandVertPtr[5].point.set( -1, -1, 0 );
- bandVertPtr[3].color.set( fogColorAlpha );
- bandVertPtr[4].color.set( fogColor );
- bandVertPtr[5].color.set( fogColor );
- bandVertPtr[6].point.set( 1, -1, mFogBandHeight );
- bandVertPtr[7].point.set( 1, 1, mFogBandHeight );
- bandVertPtr[8].point.set( 1, 1, 0 );
- bandVertPtr[6].color.set( fogColorAlpha );
- bandVertPtr[7].color.set( fogColorAlpha );
- bandVertPtr[8].color.set( fogColor );
- bandVertPtr[9].point.set( 1, -1, mFogBandHeight );
- bandVertPtr[10].point.set( 1, 1, 0 );
- bandVertPtr[11].point.set( 1, -1, 0 );
- bandVertPtr[9].color.set( fogColorAlpha );
- bandVertPtr[10].color.set( fogColor );
- bandVertPtr[11].color.set( fogColor );
- bandVertPtr[12].point.set( -1, 1, mFogBandHeight );
- bandVertPtr[13].point.set( -1, -1, mFogBandHeight );
- bandVertPtr[14].point.set( -1, -1, 0 );
- bandVertPtr[12].color.set( fogColorAlpha );
- bandVertPtr[13].color.set( fogColorAlpha );
- bandVertPtr[14].color.set( fogColor );
- bandVertPtr[15].point.set( -1, 1, mFogBandHeight );
- bandVertPtr[16].point.set( -1, -1, 0 );
- bandVertPtr[17].point.set( -1, 1, 0 );
- bandVertPtr[15].color.set( fogColorAlpha );
- bandVertPtr[16].color.set( fogColor );
- bandVertPtr[17].color.set( fogColor );
- bandVertPtr[18].point.set( 1, 1, mFogBandHeight );
- bandVertPtr[19].point.set( -1, 1, mFogBandHeight );
- bandVertPtr[20].point.set( -1, 1, 0 );
- bandVertPtr[18].color.set( fogColorAlpha );
- bandVertPtr[19].color.set( fogColorAlpha );
- bandVertPtr[20].color.set( fogColor );
- bandVertPtr[21].point.set( 1, 1, mFogBandHeight );
- bandVertPtr[22].point.set( -1, 1, 0 );
- bandVertPtr[23].point.set( 1, 1, 0 );
- bandVertPtr[21].color.set( fogColorAlpha );
- bandVertPtr[22].color.set( fogColor );
- bandVertPtr[23].color.set( fogColor );
- }
- // Lower portion of band geometry.
- {
- bandVertPtr[24].point.set( -1, -1, 0 );
- bandVertPtr[25].point.set( 1, -1, 0 );
- bandVertPtr[26].point.set( 1, -1, -1 );
- bandVertPtr[24].color.set( fogColor );
- bandVertPtr[25].color.set( fogColor );
- bandVertPtr[26].color.set( fogColor );
- bandVertPtr[27].point.set( -1, -1, 0 );
- bandVertPtr[28].point.set( 1, -1, -1 );
- bandVertPtr[29].point.set( -1, -1, -1 );
- bandVertPtr[27].color.set( fogColor );
- bandVertPtr[28].color.set( fogColor );
- bandVertPtr[29].color.set( fogColor );
- bandVertPtr[30].point.set( 1, -1, 0 );
- bandVertPtr[31].point.set( 1, 1, 0 );
- bandVertPtr[32].point.set( 1, 1, -1 );
- bandVertPtr[30].color.set( fogColor );
- bandVertPtr[31].color.set( fogColor );
- bandVertPtr[32].color.set( fogColor );
- bandVertPtr[33].point.set( 1, -1, 0 );
- bandVertPtr[34].point.set( 1, 1, -1 );
- bandVertPtr[35].point.set( 1, -1, -1 );
- bandVertPtr[33].color.set( fogColor );
- bandVertPtr[34].color.set( fogColor );
- bandVertPtr[35].color.set( fogColor );
- bandVertPtr[36].point.set( -1, 1, 0 );
- bandVertPtr[37].point.set( -1, -1, 0 );
- bandVertPtr[38].point.set( -1, -1, -1 );
- bandVertPtr[36].color.set( fogColor );
- bandVertPtr[37].color.set( fogColor );
- bandVertPtr[38].color.set( fogColor );
- bandVertPtr[39].point.set( -1, 1, 0 );
- bandVertPtr[40].point.set( -1, -1, -1 );
- bandVertPtr[41].point.set( -1, 1, -1 );
- bandVertPtr[39].color.set( fogColor );
- bandVertPtr[40].color.set( fogColor );
- bandVertPtr[41].color.set( fogColor );
- bandVertPtr[42].point.set( 1, 1, 0 );
- bandVertPtr[43].point.set( -1, 1, 0 );
- bandVertPtr[44].point.set( -1, 1, -1 );
- bandVertPtr[42].color.set( fogColor );
- bandVertPtr[43].color.set( fogColor );
- bandVertPtr[44].color.set( fogColor );
- bandVertPtr[45].point.set( 1, 1, 0 );
- bandVertPtr[46].point.set( -1, 1, -1 );
- bandVertPtr[47].point.set( 1, 1, -1 );
- bandVertPtr[45].color.set( fogColor );
- bandVertPtr[46].color.set( fogColor );
- bandVertPtr[47].color.set( fogColor );
- }
- mFogBandVB.unlock();
- SAFE_DELETE( mFogBandMatInst );
- if ( mFogBandMat )
- {
- mFogBandMat->deleteObject();
- mFogBandMat = NULL;
- }
- // Setup the material for this imposter.
- mFogBandMat = MATMGR->allocateAndRegister( String::EmptyString );
- mFogBandMat->mAutoGenerated = true;
- mFogBandMat->mTranslucent = true;
- mFogBandMat->mVertColor[0] = true;
- mFogBandMat->mDoubleSided = true;
- mFogBandMat->mEmissive[0] = true;
- FeatureSet features = MATMGR->getDefaultFeatures();
- features.addFeature(MFT_isBackground);
- mFogBandMatInst = mFogBandMat->createMatInstance();
- mFogBandMatInst->init(features, getGFXVertexFormat<GFXVertexPC>() );
- }
- void SkyBox::onStaticModified( const char *slotName, const char *newValue )
- {
- Parent::onStaticModified( slotName, newValue );
- if ( dStricmp( slotName, "material" ) == 0 )
- setMaskBits( 0xFFFFFFFF );
- }
- void SkyBox::_initMaterial()
- {
- if ( mMatInstance )
- SAFE_DELETE( mMatInstance );
- if ( mMaterial )
- mMatInstance = mMaterial->createMatInstance();
- else
- mMatInstance = MATMGR->createMatInstance( "WarningMaterial" );
- // We want to disable culling and z write.
- GFXStateBlockDesc desc;
- desc.setCullMode( GFXCullNone );
- desc.setBlend( true );
- desc.setZReadWrite( true, false );
- desc.zFunc = GFXCmpLessEqual;
- mMatInstance->addStateBlockDesc( desc );
- // Also disable lighting on the skybox material by default.
- FeatureSet features = MATMGR->getDefaultFeatures();
- features.removeFeature( MFT_RTLighting );
- features.removeFeature( MFT_Visibility );
- features.addFeature(MFT_isBackground);
- features.addFeature(MFT_SkyBox);
- // Now initialize the material.
- mMatInstance->init(features, getGFXVertexFormat<GFXVertexPNT>());
- }
- void SkyBox::_updateMaterial()
- {
- if (!getMaterialResource().isValid())
- {
- //If our materialDef isn't valid, try setting it
- _setMaterial(getMaterial());
- }
- if (getMaterialResource().isValid())
- {
- _initMaterial();
- }
- }
- BaseMatInstance* SkyBox::_getMaterialInstance()
- {
- if ( !mMaterial || !mMatInstance || mMatInstance->getMaterial() != mMaterial )
- _initMaterial();
- if ( !mMatInstance )
- return NULL;
- return mMatInstance;
- }
- DefineEngineMethod( SkyBox, postApply, void, (), , "")
- {
- object->inspectPostApply();
- }
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