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- //-----------------------------------------------------------------------------
- // Copyright (c) 2015 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gfx/D3D11/gfxD3D11Device.h"
- #include "gfx/D3D11/gfxD3D11OcclusionQuery.h"
- #include "gui/3d/guiTSControl.h"
- #ifdef TORQUE_GATHER_METRICS
- // For TickMs define
- #include "T3D/gameBase/processList.h"
- #endif
- GFXD3D11OcclusionQuery::GFXD3D11OcclusionQuery(GFXDevice *device)
- : GFXOcclusionQuery(device),
- mQuery(NULL),
- mTesting(false)
- {
- #ifdef TORQUE_GATHER_METRICS
- mTimer = PlatformTimer::create();
- mTimer->getElapsedMs();
- mTimeSinceEnd = 0;
- mBeginFrame = 0;
- #endif
- }
- GFXD3D11OcclusionQuery::~GFXD3D11OcclusionQuery()
- {
- SAFE_RELEASE(mQuery);
- #ifdef TORQUE_GATHER_METRICS
- SAFE_DELETE(mTimer);
- #endif
- }
- bool GFXD3D11OcclusionQuery::begin()
- {
- if(GFXDevice::getDisableOcclusionQuery())
- return true;
- if (mQuery == NULL)
- {
- D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = D3D11_QUERY_OCCLUSION;
- queryDesc.MiscFlags = 0;
- HRESULT hRes = D3D11DEVICE->CreateQuery(&queryDesc, &mQuery);
- if(FAILED(hRes))
- {
- AssertFatal(false, "GFXD3D11OcclusionQuery::begin - Hardware does not support D3D11 Occlusion-Queries, this should be caught before this type is created");
- }
- AssertISV(hRes != E_OUTOFMEMORY, "GFXD3D11OcclusionQuery::begin - Out of memory");
- }
- if (!mTesting)
- {
- D3D11DEVICECONTEXT->Begin(mQuery);
- mTesting = true;
- }
- #ifdef TORQUE_GATHER_METRICS
- mBeginFrame = GuiTSCtrl::getFrameCount();
- #endif
- return true;
- }
- void GFXD3D11OcclusionQuery::end()
- {
- if (GFXDevice::getDisableOcclusionQuery())
- return;
- // Add an end marker to the command buffer queue.
- D3D11DEVICECONTEXT->End(mQuery);
- mTesting = false;
- #ifdef TORQUE_GATHER_METRICS
- AssertFatal( mBeginFrame == GuiTSCtrl::getFrameCount(), "GFXD3D11OcclusionQuery::end - ended query on different frame than begin!" );
- mTimer->getElapsedMs();
- mTimer->reset();
- #endif
- }
- GFXD3D11OcclusionQuery::OcclusionQueryStatus GFXD3D11OcclusionQuery::getStatus(bool block, U32 *data)
- {
- // If this ever shows up near the top of a profile then your system is
- // GPU bound or you are calling getStatus too soon after submitting it.
- //
- // To test if you are GPU bound resize your window very small and see if
- // this profile no longer appears at the top.
- //
- // To test if you are calling getStatus to soon after submitting it,
- // check the value of mTimeSinceEnd in a debug build. If it is < half the length
- // of time to render an individual frame you could have problems.
- PROFILE_SCOPE(GFXD3D11OcclusionQuery_getStatus);
- if ( GFXDevice::getDisableOcclusionQuery() )
- return NotOccluded;
- if ( mQuery == NULL )
- return Unset;
- #ifdef TORQUE_GATHER_METRICS
- //AssertFatal( mBeginFrame < GuiTSCtrl::getFrameCount(), "GFXD3D11OcclusionQuery::getStatus - called on the same frame as begin!" );
- //U32 mTimeSinceEnd = mTimer->getElapsedMs();
- //AssertFatal( mTimeSinceEnd >= 5, "GFXD3DOcculsionQuery::getStatus - less than TickMs since called ::end!" );
- #endif
- HRESULT hRes;
- U64 dwOccluded = 0;
- if ( block )
- {
- while ((hRes = D3D11DEVICECONTEXT->GetData(mQuery, &dwOccluded, sizeof(U64), 0)) == S_FALSE);
- }
- else
- {
- hRes = D3D11DEVICECONTEXT->GetData(mQuery, &dwOccluded, sizeof(U64), 0);
- }
- if (hRes == S_OK)
- {
- if (data != NULL)
- *data = (U32)dwOccluded;
- return dwOccluded > 0 ? NotOccluded : Occluded;
- }
- if (hRes == S_FALSE)
- return Waiting;
- return Error;
- }
- void GFXD3D11OcclusionQuery::zombify()
- {
- SAFE_RELEASE( mQuery );
- }
- void GFXD3D11OcclusionQuery::resurrect()
- {
- // Recreate the query
- if( mQuery == NULL )
- {
- D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = D3D11_QUERY_OCCLUSION;
- queryDesc.MiscFlags = 0;
- HRESULT hRes = D3D11DEVICE->CreateQuery(&queryDesc, &mQuery);
-
- AssertISV( hRes != E_OUTOFMEMORY, "GFXD3D11QueryFence::resurrect - Out of memory" );
- }
- }
- const String GFXD3D11OcclusionQuery::describeSelf() const
- {
- // We've got nothing
- return String();
- }
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