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@@ -98,7 +98,7 @@ function love.load(arg)
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skeletonRenderer = spine.SkeletonRenderer.new(true)
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skeletonRenderer = spine.SkeletonRenderer.new(true)
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table.insert(skeletons, loadSkeleton("spineboy-pro", "spineboy", "walk", nil, 0.5, 400, 500))
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table.insert(skeletons, loadSkeleton("spineboy-pro", "spineboy", "walk", nil, 0.5, 400, 500))
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table.insert(skeletons, loadSkeleton("stretchyman-pro", "stretchyman", "sneak", nil, 0.3, 200, 500))
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table.insert(skeletons, loadSkeleton("stretchyman-pro", "stretchyman", "sneak", nil, 0.3, 200, 500))
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- table.insert(skeletons, loadSkeleton("coin-pro", "coin", "rotate", nil, 0.5, 400, 500))
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+ table.insert(skeletons, loadSkeleton("coin-pro", "coin", "animation", nil, 0.5, 400, 300))
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table.insert(skeletons, loadSkeleton("raptor-pro", "raptor", "walk", nil, 0.3, 400, 500))
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table.insert(skeletons, loadSkeleton("raptor-pro", "raptor", "walk", nil, 0.3, 400, 500))
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table.insert(skeletons, loadSkeleton("goblins-pro", "goblins", "walk", "goblin", 1, 400, 500))
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table.insert(skeletons, loadSkeleton("goblins-pro", "goblins", "walk", "goblin", 1, 400, 500))
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table.insert(skeletons, loadSkeleton("tank-pro", "tank", "drive", nil, 0.2, 600, 500))
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table.insert(skeletons, loadSkeleton("tank-pro", "tank", "drive", nil, 0.2, 600, 500))
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