Commit History

Author SHA1 Message Date
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 years ago
  badlogic eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. 7 years ago
  badlogic 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 8 years ago
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 8 years ago
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 8 years ago
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 years ago
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 11 years ago
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. 11 years ago
  NathanSweet 5c6ebf2c63 cocos2d-x updated to 3.1alpha0. 11 years ago
  NathanSweet e2fccf72d6 License update. 12 years ago
  NathanSweet f935a4ede0 License headers. 12 years ago
  NathanSweet d67191d653 Renamed ExampleScene to ExampleLayer. 12 years ago
  NathanSweet ec8509b511 Source formatting, clean up. 12 years ago
  Stefan Nguyen 510849c609 support multiple-resolutions 12 years ago
  Stefan Nguyen ee25feffbe reorganize structure to match cocos2d-x multi-platform style; create a working iOS example 12 years ago