Histórico de Commits

Autor SHA1 Mensagem Data
  Harald Csaszar c223481255 [csharp][xna] Added missing SkeletonLoader.cs file reference to spine-csharp.csproj project file. Updated example project, minor changes. há 4 anos atrás
  Harald Csaszar abf35ec712 [csharp] Removed no longer existing OrderedDictionary.cs file reference from spine-csharp.csproj project file. há 4 anos atrás
  Harald Csaszar 74f17a0721 [csharp] Added missing file reference (OrderedDictionary.cs) to csproj project. há 6 anos atrás
  badlogic 585b0f0093 [xna][monogame] Rewrote example project, added mix-and-match example, see #1375. há 6 anos atrás
  badlogic c542fb3d91 [csharp] Separated triangulation and convex decomposition há 8 anos atrás
  badlogic 686b2b551d [csharp] Ported ConvexDecomposer há 8 anos atrás
  badlogic 63c3a48014 [csharp] Added clipping attachment, loading and subs for clipping code há 8 anos atrás
  badlogic db6aad1a72 [csharp] Added point attachment to spine-csharp VS project há 8 anos atrás
  pharan a05ee4130f [csharp][unity][monogame][xna] Updated for compatibility with Spine 3.5.x há 8 anos atrás
  John 1c19365325 [csharp][monogame][unity][xna] Updated to 3.3.x (#623) há 9 anos atrás
  NathanSweet 7823833bb4 Minor clean up. há 9 anos atrás
  NathanSweet c5bdb62386 Moved SharpJson into Json. Added license header. há 9 anos atrás
  NathanSweet 337e6c284f Added SharpJson to project. há 9 anos atrás
  NathanSweet 08b74f5b18 Updated spine-csharp to Spine v3. há 9 anos atrás
  John fa7992c7b3 Add ExposedList.cs to C# csproj. há 10 anos atrás
  NathanSweet f8a76c6455 Blend modes for all runtimes. há 10 anos atrás
  NathanSweet d0625e06a0 Added binary format support for C#. há 10 anos atrás
  Borislav Kosharov 2d17ceb681 Fixes problem with IK classes not found há 11 anos atrás
  Christian Oeing 6169ad1e88 FIXED: spine-csharp.csproj - Added missing files to project. há 11 anos atrás
  NathanSweet 90877fe14c Added missing files. há 12 anos atrás
  Nicholas Rodine 4cc0a2b5ab Made a 2nd "_xna" .csproj file for the C# runtimes. This is unavoidable, as microsoft is ass-backwards. The proper solution would be to add an "XNA" configuration (or even better, "XNA-XBOX" and "XNA-Windows" configuration), but Microsoft requires that any project referenced by XNA also import XNA, even if the base project doesn't depend on it. há 12 anos atrás
  Nicholas Rodine 45e300bbfc Upgraded to VS2010. Removed XNA dependency. há 12 anos atrás
  NathanSweet 3df36416c5 Fixed spine-xns solution for VS2010. há 12 anos atrás
  Calvin Rien 3dd401b342 Made Unity project directory structure more plugin compliant. há 12 anos atrás
  NathanSweet 75e0f68832 AnimationState for spine-csharp. há 12 anos atrás
  NathanSweet 3b1cf6579c Refactoring. há 12 anos atrás
  NathanSweet 4a354f4565 Generic C# runtime & XNA runtime. há 12 anos atrás