Mario Zechner
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97d49b37b7
License header update
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пре 2 месеци |
Mario Zechner
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7461b08f36
[cocos2dx] Fix name clash with SkeletonRenderer, closes #2643
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пре 9 месеци |
Mario Zechner
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4047f1ba07
Updated license headers.
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пре 2 година |
Nathan Sweet
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96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
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пре 3 година |
badlogic
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87658c7d31
[c][cpp] Spotless formatter
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пре 4 година |
badlogic
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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пре 5 година |
badlogic
|
7f7e5f0fec
Updated license headers and LICENSE files.
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пре 6 година |
badlogic
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691cb23218
Merge branch '3.7-beta' into 3.7-beta-cpp
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пре 6 година |
badlogic
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990ccc4606
Merge branch '3.7-beta' into 3.7-beta-cpp
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пре 6 година |
badlogic
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c95af40579
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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пре 6 година |
badlogic
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bb1bdd7046
Merge branch '3.7-beta' into 3.7-beta-cpp
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пре 6 година |
sp-stefano-lanza
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7183e3b0bd
Feature/new skeleton culling (#1196)
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пре 6 година |
badlogic
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878a6e6435
Refactored C++ runtime, added cocos2d-x cpp runtime.
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пре 7 година |
badlogic
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eecde9e871
[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
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пре 7 година |