spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner 0b2f403562 [glfw] Start of README and docs 5 maanden geleden
.github d054440f7f Update GH upload-artifact version to v4 for format workflow due to v3 deprecation. 6 maanden geleden
examples 7594c959dc [ts][threejs] Add support for lighting and shadow. Upgraded three to 0.162.0. Added new constructor. 8 maanden geleden
formatters 12f11cbbf9 Add spine-android to formatter 1 jaar geleden
spine-android 744cefeddc [android| Next snapshot 4.2.10 6 maanden geleden
spine-c 140335636c [c] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705 8 maanden geleden
spine-cocos2dx 7461b08f36 [cocos2dx] Fix name clash with SkeletonRenderer, closes #2643 10 maanden geleden
spine-cpp 0b2f403562 [glfw] Start of README and docs 5 maanden geleden
spine-csharp 095a5d43e4 [csharp][monogame] Fixed yDown branch of previous commit 89441ca leading to upward gravity. See #2729. 6 maanden geleden
spine-flutter 8d12efd9ef [flutter] Release 4.2.33 8 maanden geleden
spine-glfw 0b2f403562 [glfw] Start of README and docs 5 maanden geleden
spine-godot adcb11985f [godot] GH extension build 7 maanden geleden
spine-haxe c45adf9dbb [haxe] Release 4.2.3 6 maanden geleden
spine-ios b2061f1cf9 [ios] Using `UnsafeBufferPointer` to skip data copying and boost performance. (#2686) 8 maanden geleden
spine-libgdx 5a71b51f02 [libgdx] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729. 6 maanden geleden
spine-monogame dcf19f7021 [monogame] Fixed skin bones of other skins not being excluded in renderer. See #841. 6 maanden geleden
spine-sdl 9d14027ebb [sdl] Call spSkeleton_update() for physics. 9 maanden geleden
spine-sfml 83ac01e76c [c] Port: Scale physics constraint limits with skeleton scale. See #2576 1 jaar geleden
spine-ts ab4add3db6 [ts] Release 4.2.72 6 maanden geleden
spine-ue d3f7483dbe Formatting 6 maanden geleden
spine-unity b4146b6bf5 [unity] Minor: Fixed formatting issue. 6 maanden geleden
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 jaren geleden
.git-blame-ignore-revs c858b1a9f3 Fix .git-blame-ignore-revs 2 jaren geleden
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 jaren geleden
.gitignore adcb11985f [godot] GH extension build 7 maanden geleden
CHANGELOG.md 0371e4d936 [unity] Added `Scene Preview` to `SkeletonMecanim` Inspector for Mecanim AnimationClip preview. Closes #1253. 7 maanden geleden
LICENSE 3ae685fff5 License header update in LICENSE file in top directory. 2 jaren geleden
Package.swift 0d5c3e3b18 Spine iOS (#2504) 1 jaar geleden
README.md 849e9acc7e Updated READMEs. 6 jaren geleden
Spine.podspec 4f7fe00427 ADD: spine-ios support Cocoapods :Static Framework (#2658) 9 maanden geleden
SpineConfig.cmake.in 373a163c3f Add CMake Target Exporting & option to disable testing in the build (#2329) 2 jaren geleden
SpineCppLite.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 jaar geleden
SpineShadersStructs.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 jaar geleden
flags.cmake 4fced40d61 Fix cmakelists (#2716) 7 maanden geleden

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.