spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic 0dc67709d2 [ue4] First steps toward two color tint преди 8 години
examples bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. преди 8 години
spine-as3 8335ea6af7 [as3] Ported latest anim state change преди 8 години
spine-c 5a36abf813 [c] Fixed tracking of realloc in unit test suite преди 8 години
spine-cocos2d-objc 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. преди 8 години
spine-cocos2dx 1af2089157 [cocos2dx] Fixed tinting and cascaded colors. Closes #902, closes #901 преди 8 години
spine-corona 8123422f33 [lua] Fixed SkeletonClipping. [corona] Refactored rendering, should be a bit faster as it avoids a bunch of copies. Fixed RegionAttachment to be in alignement with reference implementation преди 8 години
spine-csharp 5d78359b7c [csharp] Limit linked list by speeding up, see https://github.com/EsotericSoftware/spine-runtimes/commit/0f944b2baf8ae88bfb12f84b41b07592906b3da6 преди 8 години
spine-js 6e4784232f [spine-js] Deprecated, updated README.md преди 9 години
spine-libgdx 0f944b2baf Limit linked list by speeding up and removing old entries instead of snapping. преди 8 години
spine-love bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. преди 8 години
spine-lua 38588b8895 [lua] Ported animation state changes. преди 8 години
spine-monogame c542fb3d91 [csharp] Separated triangulation and convex decomposition преди 8 години
spine-sfml e324c05bfa [c] Ported latest anim state changes. преди 8 години
spine-starling 8335ea6af7 [as3] Ported latest anim state change преди 8 години
spine-threejs 24404b4adf [threejs] Deprecated, updated README.md преди 9 години
spine-tk2d e360d08d5e Link to new 2D Toolkit website. преди 9 години
spine-ts e4ff874172 [ts] Ported latest anim state change преди 8 години
spine-ue4 0dc67709d2 [ue4] First steps toward two color tint преди 8 години
spine-unity 47724ea9d8 [unity] New SpineAttributes and Skeleton extensions. преди 8 години
spine-xna 0d33ee5294 [xna] Updated samples преди 8 години
.gitignore bb13b3d0f2 Updated .gitignore for MonoGame & cocos2d-x on Windows преди 8 години
.npmignore a8a20fce13 Add npm support (#793) преди 9 години
CHANGELOG.md 4b4c3aba22 [ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost преди 8 години
CMakeLists.txt 387b0afb80 [c] Added spine-c-tests (thanks @jpoag), fixed up CMake build преди 9 години
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. преди 9 години
README.md 0d3f495819 Update README.md преди 8 години
package.json a8a20fce13 Add npm support (#793) преди 9 години

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers.The spine-runtimes waffle and spine-editor waffle provide a more convenient view of the same issue tracker information.

Versioning

The Git master branch is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occaisionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.