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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SpineboyExample.h"
- #include "GoblinsExample.h"
- USING_NS_CC;
- using namespace spine;
- Scene* SpineboyExample::scene () {
- Scene *scene = Scene::create();
- scene->addChild(SpineboyExample::create());
- return scene;
- }
- bool SpineboyExample::init () {
- if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
- skeletonNode = SkeletonAnimation::createWithJsonFile("spineboy-pro.json", "spineboy.atlas", 0.6f);
- skeletonNode->setStartListener( [] (spTrackEntry* entry) {
- log("%d start: %s", entry->trackIndex, entry->animation->name);
- });
- skeletonNode->setInterruptListener( [] (spTrackEntry* entry) {
- log("%d interrupt", entry->trackIndex);
- });
- skeletonNode->setEndListener( [] (spTrackEntry* entry) {
- log("%d end", entry->trackIndex);
- });
- skeletonNode->setCompleteListener( [] (spTrackEntry* entry) {
- log("%d complete", entry->trackIndex);
- });
- skeletonNode->setDisposeListener( [] (spTrackEntry* entry) {
- log("%d dispose", entry->trackIndex);
- });
- skeletonNode->setEventListener( [] (spTrackEntry* entry, spEvent* event) {
- log("%d event: %s, %d, %f, %s", entry->trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
- });
- skeletonNode->setMix("walk", "jump", 0.4);
- skeletonNode->setMix("jump", "run", 0.4);
- skeletonNode->setAnimation(0, "walk", true);
- spTrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 1);
- skeletonNode->addAnimation(0, "run", true);
- skeletonNode->setTrackStartListener(jumpEntry, [] (spTrackEntry* entry) {
- log("jumped!");
- });
- // skeletonNode->addAnimation(1, "test", true);
- // skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL)));
- skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20));
- addChild(skeletonNode);
- scheduleUpdate();
-
- EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
- listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
- if (!skeletonNode->getDebugBonesEnabled()) {
- skeletonNode->setDebugBonesEnabled(true);
- skeletonNode->setDebugBoundingRectEnabled(true);
- }
- else if (skeletonNode->getTimeScale() == 1)
- skeletonNode->setTimeScale(0.3f);
- else
- Director::getInstance()->replaceScene(GoblinsExample::scene());
- return true;
- };
- _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
- return true;
- }
- void SpineboyExample::update (float deltaTime) {
- // Test releasing memory.
- // Director::getInstance()->replaceScene(SpineboyExample::scene());
- }
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