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- [gd_scene load_steps=6 format=2]
- [ext_resource path="res://assets/spineboy/spineboy-data-res.tres" type="SpineSkeletonDataResource" id=1]
- [sub_resource type="Shader" id=1]
- code = "shader_type canvas_item;
- void fragment() {
- COLOR = texture(TEXTURE, UV);
- COLOR.r = 0.0;
- }"
- [sub_resource type="ShaderMaterial" id=2]
- shader = SubResource( 1 )
- [sub_resource type="Shader" id=3]
- code = "shader_type canvas_item;
- void fragment() {
- COLOR = texture(TEXTURE, UV);
- COLOR.b = 0.0;
- }"
- [sub_resource type="ShaderMaterial" id=4]
- shader = SubResource( 3 )
- [node name="Node2D" type="Node2D"]
- [node name="SpineSprite" type="SpineSprite" parent="."]
- position = Vector2( 501, 507 )
- scale = Vector2( 0.546374, 0.546373 )
- skeleton_data_res = ExtResource( 1 )
- normal_material = SubResource( 2 )
- preview_skin = "Default"
- preview_animation = "-- Empty --"
- preview_frame = false
- preview_time = 0.0
- [node name="GunSlot" type="SpineSlotNode" parent="SpineSprite"]
- show_behind_parent = true
- position = Vector2( 40.8753, -276.036 )
- rotation = 0.837234
- scale = Vector2( 1, 1 )
- slot_name = "gun"
- normal_material = SubResource( 4 )
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