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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated April 5, 2025. Replaces all prior versions.
- *
- * Copyright (c) 2013-2025, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SpineTransformConstraint.h"
- #include "SpineCommon.h"
- #include "SpineSprite.h"
- void SpineTransformConstraint::_bind_methods() {
- ClassDB::bind_method(D_METHOD("update"), &SpineTransformConstraint::update);
- ClassDB::bind_method(D_METHOD("get_data"), &SpineTransformConstraint::get_data);
- ClassDB::bind_method(D_METHOD("get_bones"), &SpineTransformConstraint::get_bones);
- ClassDB::bind_method(D_METHOD("get_target"), &SpineTransformConstraint::get_target);
- ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineTransformConstraint::set_target);
- ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpineTransformConstraint::get_mix_rotate);
- ClassDB::bind_method(D_METHOD("set_mix_rotate", "v"), &SpineTransformConstraint::set_mix_rotate);
- ClassDB::bind_method(D_METHOD("get_mix_x"), &SpineTransformConstraint::get_mix_x);
- ClassDB::bind_method(D_METHOD("set_mix_x", "v"), &SpineTransformConstraint::set_mix_x);
- ClassDB::bind_method(D_METHOD("get_mix_y"), &SpineTransformConstraint::get_mix_y);
- ClassDB::bind_method(D_METHOD("set_mix_y", "v"), &SpineTransformConstraint::set_mix_y);
- ClassDB::bind_method(D_METHOD("get_mix_scale_x"), &SpineTransformConstraint::get_mix_scale_x);
- ClassDB::bind_method(D_METHOD("set_mix_scale_x", "v"), &SpineTransformConstraint::set_mix_scale_x);
- ClassDB::bind_method(D_METHOD("get_mix_scale_y"), &SpineTransformConstraint::get_mix_scale_y);
- ClassDB::bind_method(D_METHOD("set_mix_scale_y", "v"), &SpineTransformConstraint::set_mix_scale_y);
- ClassDB::bind_method(D_METHOD("get_mix_shear_y"), &SpineTransformConstraint::get_mix_shear_y);
- ClassDB::bind_method(D_METHOD("set_mix_shear_y", "v"), &SpineTransformConstraint::set_mix_shear_y);
- ClassDB::bind_method(D_METHOD("is_active"), &SpineTransformConstraint::is_active);
- ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineTransformConstraint::set_active);
- }
- void SpineTransformConstraint::update() {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->update(spine::Physics_Update);
- }
- int SpineTransformConstraint::get_order() {
- SPINE_CHECK(get_spine_object(), 0)
- return get_spine_object()->getOrder();
- }
- Ref<SpineTransformConstraintData> SpineTransformConstraint::get_data() {
- SPINE_CHECK(get_spine_object(), nullptr)
- auto &data = get_spine_object()->getData();
- Ref<SpineTransformConstraintData> data_ref(memnew(SpineTransformConstraintData));
- data_ref->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), &data);
- return data_ref;
- }
- Array SpineTransformConstraint::get_bones() {
- Array result;
- SPINE_CHECK(get_spine_object(), result)
- auto &bones = get_spine_object()->getBones();
- result.resize((int) bones.size());
- for (int i = 0; i < bones.size(); ++i) {
- auto bone = bones[i];
- Ref<SpineBone> bone_ref(memnew(SpineBone));
- bone_ref->set_spine_object(get_spine_owner(), bone);
- result[i] = bone_ref;
- }
- return result;
- }
- Ref<SpineBone> SpineTransformConstraint::get_target() {
- SPINE_CHECK(get_spine_object(), nullptr)
- auto target = get_spine_object()->getTarget();
- if (!target) return nullptr;
- Ref<SpineBone> target_ref(memnew(SpineBone));
- target_ref->set_spine_object(get_spine_owner(), target);
- return target_ref;
- }
- void SpineTransformConstraint::set_target(Ref<SpineBone> v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->setTarget(v.is_valid() && v->get_spine_object() ? v->get_spine_object() : nullptr);
- }
- float SpineTransformConstraint::get_mix_rotate() {
- SPINE_CHECK(get_spine_object(), 0)
- return get_spine_object()->getMixRotate();
- }
- void SpineTransformConstraint::set_mix_rotate(float v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->setMixRotate(v);
- }
- float SpineTransformConstraint::get_mix_x() {
- SPINE_CHECK(get_spine_object(), 0)
- return get_spine_object()->getMixX();
- }
- void SpineTransformConstraint::set_mix_x(float v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->setMixX(v);
- }
- float SpineTransformConstraint::get_mix_y() {
- SPINE_CHECK(get_spine_object(), 0)
- return get_spine_object()->getMixY();
- }
- void SpineTransformConstraint::set_mix_y(float v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->setMixY(v);
- }
- float SpineTransformConstraint::get_mix_scale_x() {
- SPINE_CHECK(get_spine_object(), 0)
- return get_spine_object()->getMixScaleX();
- }
- void SpineTransformConstraint::set_mix_scale_x(float v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->setMixScaleX(v);
- }
- float SpineTransformConstraint::get_mix_scale_y() {
- SPINE_CHECK(get_spine_object(), 0)
- return get_spine_object()->getMixScaleY();
- }
- void SpineTransformConstraint::set_mix_scale_y(float v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->setMixScaleY(v);
- }
- float SpineTransformConstraint::get_mix_shear_y() {
- SPINE_CHECK(get_spine_object(), 0)
- return get_spine_object()->getMixShearY();
- }
- void SpineTransformConstraint::set_mix_shear_y(float v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->setMixShearY(v);
- }
- bool SpineTransformConstraint::is_active() {
- SPINE_CHECK(get_spine_object(), false)
- return get_spine_object()->isActive();
- }
- void SpineTransformConstraint::set_active(bool v) {
- SPINE_CHECK(get_spine_object(), )
- get_spine_object()->setActive(v);
- }
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