spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner 5017bbf2aa [flutter] Closes #2525, fix build to include spine-cpp-lite. 1 рік тому
.github 7a15bfc678 [godot] Update build to 4.1.4-stable 1 рік тому
examples 70865368cd Updated example projects that had warnings. 1 рік тому
formatters ac7f0654a6 [cpp][flutter] Added spine-lite-cpp, changed spine-flutter to use spine-lite-cpp. 1 рік тому
spine-c 0a828099e9 Formatting 1 рік тому
spine-cocos2dx b3435430b8 [examples] Updated mix-and-match not inheriting rotation on feet 1 рік тому
spine-cpp ab2de2babd [cpp][godot] Closes #2524, physics constraint update didn't take into account yDown properly 1 рік тому
spine-csharp 527b928db1 [csharp] Fixed undefined MathUtils.Atan2Deg when USE_FAST_SIN_COS_ATAN2_APPROXIMATIONS enabled. Closes #2517. 1 рік тому
spine-flutter 5017bbf2aa [flutter] Closes #2525, fix build to include spine-cpp-lite. 1 рік тому
spine-godot f41bb231e1 [godot] Do not generate vsproj 1 рік тому
spine-haxe d860c3dbb4 [haxe] Add SkeletonSprite.getAnimationBounds() to get the animation bound. Add AnimationBoundExample. 1 рік тому
spine-libgdx 485de74983 [libgdx] SkeletonClipping#clipTriangles clean up. 1 рік тому
spine-monogame ad82b56425 [monogame] Expose clipper used by SkeletonRenderer for use with Skeleton.GetBounds(), see #2515. Port of commit 2049bed. 1 рік тому
spine-sdl 072c2c0965 Update README.mds, preprare spine-flutter for publication 1 рік тому
spine-sfml b3435430b8 [examples] Updated mix-and-match not inheriting rotation on feet 1 рік тому
spine-ts 4183a58100 [ts] Release 4.2.42 1 рік тому
spine-ue 7798f8037a [ue] Update example project to UE 5.4. 1 рік тому
spine-unity a177da9611 [unity] Fixed keyword not being set for SkeletonGraphicRenderTexture quad material. See #2520. 1 рік тому
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 роки тому
.git-blame-ignore-revs c858b1a9f3 Fix .git-blame-ignore-revs 2 роки тому
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 роки тому
.gitignore ac7f0654a6 [cpp][flutter] Added spine-lite-cpp, changed spine-flutter to use spine-lite-cpp. 1 рік тому
CHANGELOG.md 773d27c398 [unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520. 1 рік тому
CMakeLists.txt 78fc6daaf0 [c] Update to C99, it's 2024. 1 рік тому
LICENSE 3ae685fff5 License header update in LICENSE file in top directory. 2 роки тому
README.md 849e9acc7e Updated READMEs. 6 роки тому
SpineConfig.cmake.in 373a163c3f Add CMake Target Exporting & option to disable testing in the build (#2329) 2 роки тому

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.