spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner 5308ddb04b [godot] Add build/pack-template.sh to zip up the template files for development. 2 jaren geleden
.github 15b61f3101 [godot] Fix compilation error in SpineSprite, add 4.1 GitHub workflow. 2 jaren geleden
examples 2ba7133254 [pixi] Assets for examples, see #2305 2 jaren geleden
formatters 5cd5a26186 [sdl] C++ runtime complete. 3 jaren geleden
spine-c 18eef55eb5 [cpp] Formatting. 2 jaren geleden
spine-cocos2d-objc 34e50f74d5 [cocos2d-objc] Ensure skeleton/state are updated once before rendering the first frame. 2 jaren geleden
spine-cocos2dx 96c0842021 [cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1 2 jaren geleden
spine-cpp 41a9790270 Fix SkeletonBounds::getPolygon() for latest Clang on macOS. 2 jaren geleden
spine-csharp 210dc04109 [csharp] Port of commit e04e7b5. Adjusted fix for IK constraint NaN when parent has zero scale. 2 jaren geleden
spine-flutter 403ff46917 [flutter] Update CHANGELOG 2 jaren geleden
spine-godot 5308ddb04b [godot] Add build/pack-template.sh to zip up the template files for development. 2 jaren geleden
spine-libgdx e04e7b58f3 Adjusted fix for IK constraint NaN when parent has zero scale. 2 jaren geleden
spine-monogame 2179cd7c86 [monogame] Fix references to missing .cs files. Closes #2269 2 jaren geleden
spine-sdl b775800489 [sdl] Closes #2304, misnamed function declaration spSkeletonDrawable_dispose 2 jaren geleden
spine-sfml 96c0842021 [cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1 2 jaren geleden
spine-ts 6fafd96eca [pixi] License headers, see #2305 2 jaren geleden
spine-ue4 468985bd35 [ue] Fix compilation error with Clang, closes #2301. 2 jaren geleden
spine-unity d4cc16315f [unity] Fixed Timeline SpineAnimationStateClip ignoring seek and loop. Closes #2316. Removed redundant multiple skeleton updates when multiple animations are started. 2 jaren geleden
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 jaren geleden
.git-blame-ignore-revs c858b1a9f3 Fix .git-blame-ignore-revs 2 jaren geleden
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 jaren geleden
.gitignore 4876dba946 feat: add support for pixijs 2 jaren geleden
CHANGELOG.md ad614dc5ab [unity] Added `updateSeparatorPartScale` property to `SkeletonGraphic` to let render separator parts follow scale. 2 jaren geleden
CMakeLists.txt fc1cc6f0ee [c] Fix readVarint, closes #2281 2 jaren geleden
LICENSE 86a529d01c Updated LICENSE. 6 jaren geleden
README.md 849e9acc7e Updated READMEs. 6 jaren geleden

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.