spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 lat temu
.github 8797e3c152 [ts] Update GH Action Node version. 3 lat temu
examples 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 lat temu
formatters 39df4c7cbb [ts] Formatter pass 4 lat temu
spine-as3 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 lat temu
spine-c 31c2f4aedd [c][cpp] Fix compilation errors. See commit dc9a6eb, see #1951 3 lat temu
spine-cocos2d-objc 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 lat temu
spine-cocos2dx 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 lat temu
spine-cpp 31c2f4aedd [c][cpp] Fix compilation errors. See commit dc9a6eb, see #1951 3 lat temu
spine-csharp dc9a6ebe7f [as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data. 3 lat temu
spine-js 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 lat temu
spine-libgdx 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 lat temu
spine-love 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 lat temu
spine-lua dc9a6ebe7f [as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data. 3 lat temu
spine-monogame d12b15ca8d [csharp] Format all source code using formatters/.editorconfig 4 lat temu
spine-sfml 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 lat temu
spine-solar2d 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 lat temu
spine-starling 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 lat temu
spine-threejs 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 lat temu
spine-tk2d 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 lat temu
spine-ts 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 lat temu
spine-ue4 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 lat temu
spine-unity 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 lat temu
spine-xna 67c0d39eab [runtimes] Fixed owl example project, export and runtime scripts 3 lat temu
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 lat temu
.gitignore d521339bfe Merge branch 'ts-modules' into 4.0 3 lat temu
CHANGELOG.md 83b50f265e [unity] Added missing `usedByEffector` and `usedByComposite` parameters at BoundingBoxFollower components. 3 lat temu
CMakeLists.txt 620b926dd5 [c] Fix Atlas line length calculation, closes #1925 4 lat temu
LICENSE 86a529d01c Updated LICENSE. 6 lat temu
README.md 849e9acc7e Updated READMEs. 6 lat temu

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.