spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner 70af9d8159 [sfml] Refactor CMake build il y a 1 an
.github 3311550b26 [godot] Use Scons 4.4.0 for 3.x Godot build il y a 1 an
examples a5b3bc709d [ios] Fix blending, use PMA assets in all examples. See #2555 il y a 1 an
formatters ac7f0654a6 [cpp][flutter] Added spine-lite-cpp, changed spine-flutter to use spine-lite-cpp. il y a 1 an
spine-c 70af9d8159 [sfml] Refactor CMake build il y a 1 an
spine-cocos2dx a911384e67 Re-export examples and copy to runtimes il y a 1 an
spine-cpp 70af9d8159 [sfml] Refactor CMake build il y a 1 an
spine-csharp e973872501 [csharp] Minor: removed a leftover empty statement ';'. il y a 1 an
spine-flutter e669f799a8 [flutter] Update pubspec.lock il y a 1 an
spine-glfw 75a23e8167 [cpp] Refactor CMake build il y a 1 an
spine-godot 77acce777c [godot] Attempt to fix Windows build on GitHub. il y a 1 an
spine-haxe 0e9a004388 [haxe] Port of commit c2fe1a3, Added TrackEntry IsNextReady. See #2547. il y a 1 an
spine-ios a5b3bc709d [ios] Fix blending, use PMA assets in all examples. See #2555 il y a 1 an
spine-libgdx 932c33a251 [libgdx] Improved clipping fix. il y a 1 an
spine-monogame 6553038eb4 [monogame] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up. il y a 1 an
spine-sdl 70af9d8159 [sfml] Refactor CMake build il y a 1 an
spine-sfml 70af9d8159 [sfml] Refactor CMake build il y a 1 an
spine-ts 99d6693979 [ts] Release 4.2.48 il y a 1 an
spine-ue 4cdee3130b [ue] Update README.md il y a 1 an
spine-unity 6df18e22d3 [unity] Fixed Materials in separate directory being deleted upon reimport. Closes #2560. il y a 1 an
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. il y a 3 ans
.git-blame-ignore-revs c858b1a9f3 Fix .git-blame-ignore-revs il y a 2 ans
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. il y a 6 ans
.gitignore ac7f0654a6 [cpp][flutter] Added spine-lite-cpp, changed spine-flutter to use spine-lite-cpp. il y a 1 an
CHANGELOG.md 962cdf844e [unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552. il y a 1 an
CMakeLists.txt 4b5102fddf [glfw] MVP il y a 1 an
LICENSE 3ae685fff5 License header update in LICENSE file in top directory. il y a 2 ans
Package.swift 0d5c3e3b18 Spine iOS (#2504) il y a 1 an
README.md 849e9acc7e Updated READMEs. il y a 6 ans
Spine.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh il y a 1 an
SpineConfig.cmake.in 373a163c3f Add CMake Target Exporting & option to disable testing in the build (#2329) il y a 2 ans
SpineCppLite.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh il y a 1 an
SpineShadersStructs.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh il y a 1 an
flags.cmake 75a23e8167 [cpp] Refactor CMake build il y a 1 an

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.