spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Nathan Sweet 7d6cdcd9d8 Applied oxipng. 4 anni fa
.github 8dde2fd976 [ci] Update spine-libgdx workflow 4 anni fa
examples 43acb097e5 Example project exports, part 2. 4 anni fa
formatters 0dcdfd411d [ue4] Prevent clang-format from reordering includes 4 anni fa
gradle 2fdd6e5c11 Upgrade Gradle to 7.0, fix libGDX build, add Java formatter 4 anni fa
spine-as3 8d99332f7f [all] Fixed AnimationState#addEmptyAnimation when the track is empty. 4 anni fa
spine-c 8d99332f7f [all] Fixed AnimationState#addEmptyAnimation when the track is empty. 4 anni fa
spine-cocos2d-objc 7d6cdcd9d8 Applied oxipng. 4 anni fa
spine-cocos2dx 7d6cdcd9d8 Applied oxipng. 4 anni fa
spine-cpp 8d99332f7f [all] Fixed AnimationState#addEmptyAnimation when the track is empty. 4 anni fa
spine-csharp 8d99332f7f [all] Fixed AnimationState#addEmptyAnimation when the track is empty. 4 anni fa
spine-js 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 anni fa
spine-libgdx 7d6cdcd9d8 Applied oxipng. 4 anni fa
spine-love 3f735ed0be [lua] Ensure clipper.clipEnd() is called appropriately. See #1694 4 anni fa
spine-lua 8d99332f7f [all] Fixed AnimationState#addEmptyAnimation when the track is empty. 4 anni fa
spine-monogame de697385fc [runtimes] Fix up README.md files using correct editor version. 4 anni fa
spine-sfml e842e67d19 [c][cpp] CMake clean-up, update to C++11. 4 anni fa
spine-solar2d de697385fc [runtimes] Fix up README.md files using correct editor version. 4 anni fa
spine-starling 7d6cdcd9d8 Applied oxipng. 4 anni fa
spine-threejs 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 anni fa
spine-tk2d 45362e60bf [all] Source clean up, formatting, and tabs for indentation. 6 anni fa
spine-ts 8d99332f7f [all] Fixed AnimationState#addEmptyAnimation when the track is empty. 4 anni fa
spine-ue4 7d6cdcd9d8 Applied oxipng. 4 anni fa
spine-unity 7d6cdcd9d8 Applied oxipng. 4 anni fa
spine-xna 7d6cdcd9d8 Applied oxipng. 4 anni fa
.clang-format 0dcdfd411d [ue4] Prevent clang-format from reordering includes 4 anni fa
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 anni fa
.gitignore 7cbb924d9d [cocos2dx] Minor fix-ups. 4 anni fa
.npmignore a8a20fce13 Add npm support (#793) 8 anni fa
CHANGELOG.md c2cbdc57b7 [unity] Support for prefab preview thumbnails. See #1931. Fixes prefab instance always listing MeshFilter as changed (via parameter `Advanced - Fix Prefab Override MeshFilter`, see changelog). Closes #1273. 4 anni fa
CMakeLists.txt 620b926dd5 [c] Fix Atlas line length calculation, closes #1925 4 anni fa
LICENSE 86a529d01c Updated LICENSE. 6 anni fa
README.md 849e9acc7e Updated READMEs. 6 anni fa
build.gradle 509f3a9f60 Make sure spotless does not format cocos2dx checkouts 4 anni fa
gradlew 2fdd6e5c11 Upgrade Gradle to 7.0, fix libGDX build, add Java formatter 4 anni fa
gradlew.bat 4005b4dee9 Support for Gradle building, installing, and jitpack (#1431) 6 anni fa
package.json a8a20fce13 Add npm support (#793) 8 anni fa
settings.gradle 4005b4dee9 Support for Gradle building, installing, and jitpack (#1431) 6 anni fa

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.