spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Mario Zechner cb3aa4ec7c [sdl] Use PMA asset in example, formatting, port to C backend 1 rok pred
.github 7a15bfc678 [godot] Update build to 4.1.4-stable 1 rok pred
examples cb3aa4ec7c [sdl] Use PMA asset in example, formatting, port to C backend 1 rok pred
formatters ac7f0654a6 [cpp][flutter] Added spine-lite-cpp, changed spine-flutter to use spine-lite-cpp. 1 rok pred
spine-c e99899e819 [c][cpp] Port 687260a384df3461f72738d08be85993fb83ec70 1 rok pred
spine-cocos2dx a911384e67 Re-export examples and copy to runtimes 1 rok pred
spine-cpp e99899e819 [c][cpp] Port 687260a384df3461f72738d08be85993fb83ec70 1 rok pred
spine-csharp 88aa654a77 [csharp] Port of commit 687260a: Removed SlotData#path. 1 rok pred
spine-flutter cb0fc7adaa [flutter] Closes #2526, fix use after free error in dress-up. 1 rok pred
spine-godot 25d55851e9 [godot] Closees #2530, don't use preview skin/animation at runtime 1 rok pred
spine-haxe a911384e67 Re-export examples and copy to runtimes 1 rok pred
spine-libgdx 4214e8a8e6 [libgdx] Added an example for SkeletonActor. 1 rok pred
spine-monogame a911384e67 Re-export examples and copy to runtimes 1 rok pred
spine-sdl cb3aa4ec7c [sdl] Use PMA asset in example, formatting, port to C backend 1 rok pred
spine-sfml 0615878a80 Formatting 1 rok pred
spine-ts e39ed25240 [ts] Release 4.2.43 1 rok pred
spine-ue a911384e67 Re-export examples and copy to runtimes 1 rok pred
spine-unity 98a9deb5df [unity] Fixed SkeletonRenderTexture and SkeletonGraphicRenderTexture issues when mesh is empty. Closes #2529. 1 rok pred
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 rokov pred
.git-blame-ignore-revs c858b1a9f3 Fix .git-blame-ignore-revs 2 rokov pred
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 rokov pred
.gitignore ac7f0654a6 [cpp][flutter] Added spine-lite-cpp, changed spine-flutter to use spine-lite-cpp. 1 rok pred
CHANGELOG.md 773d27c398 [unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520. 1 rok pred
CMakeLists.txt 78fc6daaf0 [c] Update to C99, it's 2024. 1 rok pred
LICENSE 3ae685fff5 License header update in LICENSE file in top directory. 2 rokov pred
README.md 849e9acc7e Updated READMEs. 6 rokov pred
SpineConfig.cmake.in 373a163c3f Add CMake Target Exporting & option to disable testing in the build (#2329) 2 rokov pred

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.