spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic fb4a10cd2f [maven-release-plugin] prepare release spine-libgdx-3.6.52.1 7 vuotta sitten
examples 1b9762a54f [webgl] Added PMA & tint black test. 7 vuotta sitten
spine-as3 16d799002d [as3] Fixed sorting of path constraint attachments. Closes #1069. 7 vuotta sitten
spine-c 095424ee98 [c] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 7 vuotta sitten
spine-cocos2d-objc d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 7 vuotta sitten
spine-cocos2dx eecde9e871 [cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example. 7 vuotta sitten
spine-corona d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 7 vuotta sitten
spine-csharp f6a98b0f43 [csharp] IHasRendererObject 7 vuotta sitten
spine-js 6e4784232f [spine-js] Deprecated, updated README.md 9 vuotta sitten
spine-libgdx 03f3aadca3 [maven-release-plugin] prepare release spine-libgdx-3.6.52.1 7 vuotta sitten
spine-love d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 7 vuotta sitten
spine-lua b5e5d4aabb [lua] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 7 vuotta sitten
spine-monogame 77014b9f46 [monogame] Fixed tint black, see #1003. 7 vuotta sitten
spine-sfml d61782201f Update README.md 7 vuotta sitten
spine-starling 7a10d04e61 [starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care. 7 vuotta sitten
spine-threejs d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 7 vuotta sitten
spine-tk2d d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 7 vuotta sitten
spine-ts 4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 7 vuotta sitten
spine-ue4 db504d7bc6 Updated UE4 project to use 4.18. 7 vuotta sitten
spine-unity 1606933335 [unity] Rename Examples to Spine Examples 7 vuotta sitten
spine-xna e6aebf2754 [xna] Match change in SkeletonClipping.IsClipping 7 vuotta sitten
.gitignore a5d2519f86 [xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue. 8 vuotta sitten
.npmignore a8a20fce13 Add npm support (#793) 8 vuotta sitten
CHANGELOG.md 4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 7 vuotta sitten
CMakeLists.txt 387b0afb80 [c] Added spine-c-tests (thanks @jpoag), fixed up CMake build 8 vuotta sitten
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. 8 vuotta sitten
README.md d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 7 vuotta sitten
package.json a8a20fce13 Add npm support (#793) 8 vuotta sitten

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers.The spine-runtimes waffle and spine-editor waffle provide a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.