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Win32
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e60129bba4
When opening windows don't activate them (helps when app is in background and progress bar opens)
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преди 10 години |
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BsBlendState.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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преди 10 години |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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преди 10 години |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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преди 10 години |
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BsCoreApplication.cpp
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3bd0a6c6a0
Reintroduced circular reference search for RTTI
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преди 10 години |
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BsCoreObject.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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преди 10 години |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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преди 11 години |
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BsCoreObjectManager.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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преди 10 години |
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BsCoreRenderer.cpp
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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преди 10 години |
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BsCoreSceneManager.cpp
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10b54dfe89
Getting Play/Pause to work
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преди 10 години |
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BsCoreThread.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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преди 10 години |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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преди 11 години |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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преди 11 години |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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преди 10 години |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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преди 11 години |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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преди 11 години |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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преди 10 години |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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преди 10 години |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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преди 10 години |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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преди 10 години |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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преди 10 години |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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преди 10 години |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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преди 10 години |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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преди 11 години |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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преди 11 години |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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преди 10 години |
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BsGpuParams.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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преди 10 години |
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BsGpuProgram.cpp
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70d6e36394
Preparing documentation for Doxygen generation
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преди 10 години |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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преди 10 години |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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преди 10 години |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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преди 10 години |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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преди 10 години |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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преди 11 години |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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преди 10 години |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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преди 11 години |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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преди 10 години |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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преди 11 години |
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BsInput.cpp
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3effe98d8b
Fixed transparency for handle/gizmos rendering
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преди 10 години |
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BsMaterial.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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преди 10 години |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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преди 10 години |
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BsMaterialParam.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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преди 10 години |
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BsMaterialParams.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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преди 10 години |
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BsMaterialRTTI.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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преди 10 години |
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BsMesh.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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преди 10 години |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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преди 11 години |
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BsMeshData.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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преди 10 години |
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BsMeshHeap.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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преди 10 години |
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BsMeshImportOptions.cpp
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49ae9699cf
Import options now save properly after reimport
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преди 10 години |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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преди 10 години |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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преди 10 години |
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BsMeshUtility.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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преди 10 години |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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преди 10 години |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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преди 11 години |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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преди 11 години |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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преди 10 години |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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преди 11 години |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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преди 10 години |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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преди 10 години |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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преди 11 години |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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преди 10 години |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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преди 10 години |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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преди 10 години |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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преди 10 години |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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преди 11 години |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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преди 10 години |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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преди 10 години |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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преди 10 години |
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BsRenderAPI.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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преди 10 години |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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преди 11 години |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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преди 10 години |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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преди 10 години |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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преди 11 години |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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преди 11 години |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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преди 10 години |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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преди 10 години |
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BsRendererManager.cpp
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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преди 10 години |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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преди 10 години |
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BsRendererUtility.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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преди 10 години |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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преди 10 години |
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BsResourceHandle.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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преди 10 години |
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BsResourceListenerManager.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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преди 10 години |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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преди 10 години |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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преди 11 години |
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BsResources.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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преди 10 години |
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BsSamplerState.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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преди 10 години |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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преди 11 години |
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BsSceneObject.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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преди 10 години |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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преди 10 години |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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преди 10 години |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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преди 11 години |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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преди 11 години |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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преди 10 години |
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BsStringTable.cpp
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1c17be6581
Moved everything to VS 2015
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преди 10 години |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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преди 10 години |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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преди 10 години |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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преди 10 години |
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BsTexture.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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преди 10 години |
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BsTextureImportOptions.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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преди 10 години |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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преди 10 години |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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преди 11 години |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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преди 11 години |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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преди 10 години |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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преди 10 години |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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преди 10 години |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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преди 11 години |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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преди 11 години |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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преди 10 години |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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преди 10 години |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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преди 11 години |
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BsViewport.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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преди 10 години |