| .. |
|
Win32
|
e60129bba4
When opening windows don't activate them (helps when app is in background and progress bar opens)
|
10 jaren geleden |
|
BsBlendState.cpp
|
3bf92297ea
Added text drawing to gizmo and handle managers
|
10 jaren geleden |
|
BsCommandQueue.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
10 jaren geleden |
|
BsComponent.cpp
|
7184765d9d
Properly calculate bounds for managed Renderable components
|
10 jaren geleden |
|
BsCoreApplication.cpp
|
3bd0a6c6a0
Reintroduced circular reference search for RTTI
|
10 jaren geleden |
|
BsCoreObject.cpp
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
10 jaren geleden |
|
BsCoreObjectCore.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 jaren geleden |
|
BsCoreObjectManager.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
10 jaren geleden |
|
BsCoreRenderer.cpp
|
92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
|
10 jaren geleden |
|
BsCoreSceneManager.cpp
|
10b54dfe89
Getting Play/Pause to work
|
10 jaren geleden |
|
BsCoreThread.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
10 jaren geleden |
|
BsCoreThreadAccessor.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsDeferredCallManager.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 jaren geleden |
|
BsDepthStencilState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
10 jaren geleden |
|
BsDrawOps.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 jaren geleden |
|
BsEventQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 jaren geleden |
|
BsFont.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 jaren geleden |
|
BsFontImportOptions.cpp
|
e3f01f3c80
Font importing supports multiple render styles
|
10 jaren geleden |
|
BsFontManager.cpp
|
098f8865e1
Font C# interface
|
10 jaren geleden |
|
BsGameObject.cpp
|
e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
|
10 jaren geleden |
|
BsGameObjectHandle.cpp
|
8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
|
10 jaren geleden |
|
BsGameObjectManager.cpp
|
9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
|
10 jaren geleden |
|
BsGpuBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 jaren geleden |
|
BsGpuBufferView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
11 jaren geleden |
|
BsGpuParam.cpp
|
d0793ab046
Shader default values (untested)
|
11 jaren geleden |
|
BsGpuParamBlockBuffer.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 jaren geleden |
|
BsGpuParams.cpp
|
3bf92297ea
Added text drawing to gizmo and handle managers
|
10 jaren geleden |
|
BsGpuProgram.cpp
|
70d6e36394
Preparing documentation for Doxygen generation
|
10 jaren geleden |
|
BsGpuProgramManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 jaren geleden |
|
BsGpuResourceData.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 jaren geleden |
|
BsHString.cpp
|
d293414daf
Support for multiple StringTables
|
10 jaren geleden |
|
BsHardwareBufferManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 jaren geleden |
|
BsIResourceListener.cpp
|
eb609f487a
When blocking for resource load optionally wait for dependencies too
|
11 jaren geleden |
|
BsIconUtility.cpp
|
ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
|
10 jaren geleden |
|
BsImportOptions.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 jaren geleden |
|
BsImporter.cpp
|
4d598f3d9e
Added a way to retrieve resource dependencies from managed code
|
10 jaren geleden |
|
BsIndexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsInput.cpp
|
3effe98d8b
Fixed transparency for handle/gizmos rendering
|
10 jaren geleden |
|
BsMaterial.cpp
|
786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
|
10 jaren geleden |
|
BsMaterialManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 jaren geleden |
|
BsMaterialParam.cpp
|
786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
|
10 jaren geleden |
|
BsMaterialParams.cpp
|
7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
|
10 jaren geleden |
|
BsMaterialRTTI.cpp
|
786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
|
10 jaren geleden |
|
BsMesh.cpp
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
10 jaren geleden |
|
BsMeshBase.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 jaren geleden |
|
BsMeshData.cpp
|
9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
|
10 jaren geleden |
|
BsMeshHeap.cpp
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
10 jaren geleden |
|
BsMeshImportOptions.cpp
|
49ae9699cf
Import options now save properly after reimport
|
10 jaren geleden |
|
BsMeshManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 jaren geleden |
|
BsMeshRTTI.h
|
42f50ced62
Added C# Renderable and Mesh interfaces
|
10 jaren geleden |
|
BsMeshUtility.cpp
|
9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
|
10 jaren geleden |
|
BsMultiRenderTexture.cpp
|
bad12b1889
Made deferred rendering default (things are still VERY shakey)
|
10 jaren geleden |
|
BsOSInputHandler.cpp
|
ad79f66da3
Scene view refactor (moving it to C#)
|
11 jaren geleden |
|
BsOcclusionQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 jaren geleden |
|
BsPass.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 jaren geleden |
|
BsPixelBuffer.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 jaren geleden |
|
BsPixelData.cpp
|
b492b132a2
Added a way to specify application taskbar icon
|
10 jaren geleden |
|
BsPixelUtil.cpp
|
71598ef68e
Add "transparent" flag to shaders
|
10 jaren geleden |
|
BsPlatform.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 jaren geleden |
|
BsPrefab.cpp
|
00d78189f3
More work on Play in editor
|
10 jaren geleden |
|
BsPrefabDiff.cpp
|
00d78189f3
More work on Play in editor
|
10 jaren geleden |
|
BsPrefabUtility.cpp
|
a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
|
10 jaren geleden |
|
BsProfilerCPU.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
10 jaren geleden |
|
BsProfilerGPU.cpp
|
5d7e93aeee
Fixed an issue with GUI layout calculation
|
11 jaren geleden |
|
BsProfilingManager.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 jaren geleden |
|
BsQueryManager.cpp
|
3a6ccf391c
Refactored Event:
|
10 jaren geleden |
|
BsRasterizerState.cpp
|
508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
|
10 jaren geleden |
|
BsRenderAPI.cpp
|
7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
|
10 jaren geleden |
|
BsRenderAPICapabilities.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsRenderAPIManager.cpp
|
3187a5f447
Hook up light updates in renderer core
|
10 jaren geleden |
|
BsRenderStateManager.cpp
|
4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
|
10 jaren geleden |
|
BsRenderTarget.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 jaren geleden |
|
BsRenderTexture.cpp
|
550b861440
Individual core object syncing with dependencies
|
11 jaren geleden |
|
BsRenderWindow.cpp
|
2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
|
10 jaren geleden |
|
BsRenderWindowManager.cpp
|
86f54d6527
Mostly finished with the project library import progress bar
|
10 jaren geleden |
|
BsRendererManager.cpp
|
a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
|
10 jaren geleden |
|
BsRendererMeshData.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 jaren geleden |
|
BsRendererUtility.cpp
|
3bf92297ea
Added text drawing to gizmo and handle managers
|
10 jaren geleden |
|
BsResource.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 jaren geleden |
|
BsResourceHandle.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
10 jaren geleden |
|
BsResourceListenerManager.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
10 jaren geleden |
|
BsResourceManifest.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 jaren geleden |
|
BsResourceMetaData.cpp
|
c449f37a13
Added ability to set up custom meta-data per resource
|
11 jaren geleden |
|
BsResources.cpp
|
92f409a13d
Fixed a crash when reading non-top mip level from a texture
|
10 jaren geleden |
|
BsSamplerState.cpp
|
1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
|
10 jaren geleden |
|
BsSavedResourceData.cpp
|
0824fc2e46
Advanced resource loading WIP stage 2
|
11 jaren geleden |
|
BsSceneObject.cpp
|
87a15985b5
Added toggle for scene object active/inactive state
|
10 jaren geleden |
|
BsShader.cpp
|
8cea6e1db2
Manual parameter block contruction (WIP)
|
10 jaren geleden |
|
BsShaderInclude.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 jaren geleden |
|
BsShaderIncludeImporter.cpp
|
43c78bc4d0
WIP shader includes
|
11 jaren geleden |
|
BsShaderManager.cpp
|
43c78bc4d0
WIP shader includes
|
11 jaren geleden |
|
BsSpecificImporter.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 jaren geleden |
|
BsStringTable.cpp
|
1c17be6581
Moved everything to VS 2015
|
10 jaren geleden |
|
BsStringTableManager.cpp
|
d293414daf
Support for multiple StringTables
|
10 jaren geleden |
|
BsTechnique.cpp
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 jaren geleden |
|
BsTextData.cpp
|
d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
|
10 jaren geleden |
|
BsTexture.cpp
|
c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
|
10 jaren geleden |
|
BsTextureImportOptions.cpp
|
92f409a13d
Fixed a crash when reading non-top mip level from a texture
|
10 jaren geleden |
|
BsTextureManager.cpp
|
970146ef27
Added a way to initialize a texture with a pre-existing PixelData
|
10 jaren geleden |
|
BsTextureView.cpp
|
1b1895f796
WIP VisualStudio project syncing
|
11 jaren geleden |
|
BsTimerQuery.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 jaren geleden |
|
BsTransientMesh.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
10 jaren geleden |
|
BsUUID.cpp
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
10 jaren geleden |
|
BsUtility.cpp
|
0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
|
10 jaren geleden |
|
BsVertexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsVertexData.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsVertexDataDesc.cpp
|
2c35a0c825
Removed all the unused allocators
|
10 jaren geleden |
|
BsVertexDeclaration.cpp
|
e9e45b6d6b
Added UV to full screen quad
|
10 jaren geleden |
|
BsVideoModeInfo.cpp
|
90e94fb9b2
Fixed issue with HString parameter placement
|
11 jaren geleden |
|
BsViewport.cpp
|
3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
|
10 jaren geleden |